Buy A.V. - Digital Sound Track PC

This content requires the base game: A.V.

A.V. - Digital Sound Track is free to play! Download it on Steam and start playing instantly.

Release: 16 Feb 2015
Metacritic:
tbd tbd
Steam:
Overwhelmingly Negative (3)
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Keyshops
Unavailable
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About A.V. - Digital Sound Track

A.V. - Digital Sound Track - about the game
Dive into the complete audio collection from A.V., an indie adventure title. This package delivers two distinct formats: a compressed MP3 album organized for easy playback in the Steam Music player alongside any game, and a raw WAV version mirroring the game's import structure with lossless quality. Tracks span FX, music zones, promotional cuts, monologues, and enemy sounds, including detailed instrument tones across three zones. Fans of indie adventure soundscapes grab both versions to relive zoned music masters, CHIP rants, pylon activations, and UI pings. Delete whichever set you skip to manage space. Perfect for collectors who dissect audio layers in PC adventures.

Full soundtrack from A.V.

This includes two different versions, an album and raw version. The Album version is compressed to .MP3 files and organized like a traditional soundtrack. This version plays in the Steam Music player for enjoyment in any game. The raw version is laid out more like how the files are actually imported into the game. This version is distributed in loss-less .WAV files, which can take up a lot of space. Users can delete a version if they do not want it.
Track List:
Album Version (Compiled MP3 Files):

/FX/
AV_Mono - 6:29
CHIP_Mono - 12:22
enemy_fx - 1:10
Instrument_Tones_FX - 0:54
PreFireTones_fx - 0:14
PylonActivation_fx - 2:10
UI_fx - 0:50
uncatorgized_fx - 1:14

/Music/Promotional
IGF_Final - 3:57
Unreleased1 - 2:08

/Music/Zones
Zone 1 - Master - 0:51
Zone 2 - Master - 4:48
Zone 3 - Master - 3:25


Raw Version (Raw WAV Files):

/FX/
av_hit - 0:01
conduit_hum - 0:03
crusher_close_lfo - 0:08
crusher_close_midChord - 0:08
crusher_close_upHalfOctave - 0:08
crusher_open_lfo - 0:08
door_move - 0:03
hum_generic - 0:08
hum_generic_breaks - 0:08
instrument_acquire - 0:00
off - 0:02
on - 0:02
ping - 0:07
ping_recharge_pro - 0:02
player_collision - 0:00
player_collision_2 - 0:00
receptor_off - 0:02
receptor_off_partial - 0:00
receptor_on - 0:02
receptor_on_partial - 0:00
silence_of_a_pylon - 0:00
sonic_trigger_activate - 0:00
step_trigger_activating - 0:06
thump - 0:01
walk - 0:00
wubble_new - 0:01

/FX/Enemies
angelina_attack_full - 0:06
angelina_hit - 0:01
angelina_recover - 0:01
enemy_Alert - 0:02
enemy_Attack_Ground - 0:02
enemy_Attacking Hover - 0:02
enemy_Enemy Freeze - 0:02
enemy_ground_Recover - 0:02
enemy_Hover_Boost - 0:02
enemy_hover_Recover - 0:02
enemy_idle - 0:13
enemy_Idle_Ground - 0:02
enemy_Idle_Hover - 0:02
enemy_Jenny_Dmg - 0:02
enemy_Jenny_Fire - 0:02
enemy_Moving_Hover - 0:02
enemy_patrol_bleep - 0:02
enemy_RAM_prep - 0:01
enemy_RYAN_RAM - 0:01
enemy_RYAN_RAM_hit - 0:02
enemy_scramble - 0:02
enemy_spot - 0:05
enemy_TERRY_Fire - 0:02
enemy_TERRY_Move - 0:02
enemy_TERRY_Recover - 0:02
enemy_TERRY_Retreat - 0:02
enemy_VLAD_RAM - 0:01
enemy_VLAD_RAM_hit - 0:01

/FX/InstrumentTones
ping_pre_fire - 0:00
Deact_Neg_Tone_Z1 - 0:02
Deact_Pos_Tone_Z1 - 0:02
Elasticty_Neg_Tone_Z1 - 0:02
Elasticty_Pos_Tone_Z1 - 0:02
Freezer_Neg_Tone_Z1 - 0:02
Freezer_Pos_Tone_Z1 - 0:02
Init_Neg_Tone_Z1 - 0:02
Init_Pos_Tone_Z1 - 0:02
Scrambler_Neg_Tone_Z1 - 0:02
Scrambler_Pos_Tone_Z1 - 0:02
Vel_Neg_Tone_Z1 - 0:02
Vel_Pos_Tone_Z1 - 0:02
Deact_Neg_Tone_Z2 - 0:01
Deact_Pos_Tone_Z2 - 0:01
Elasticty_Neg_Tone_Z2 - 0:01
Elasticty_Pos_Tone_Z2 - 0:01
Freezer_Neg_Tone_Z2 - 0:01
Freezer_Pos_Tone_Z2 - 0:01
Init_Neg_Tone_Z2 - 0:01
Init_Pos_Tone_Z2 - 0:01
Scrambler_Neg_Tone_Z2 - 0:01
Scrambler_Pos_Tone_Z2 - 0:01
Vel_Neg_Tone_Z2 - 0:01
Vel_Pos_Tone_Z2 - 0:01
Deact_Neg_Tone_Z3 - 0:01
Deact_Pos_Tone_Z3 - 0:01
Elasticity_Neg_Tone_Z3 - 0:01
Elasticity_Pos_Tone_Z3 - 0:01
Freezer_Neg_Tone_Z3 - 0:01
Freezer_Pos_Tone_Z3 - 0:01
Init_Neg_Tone_Z3 - 0:01
Init_Pos_Tone_Z3 - 0:01
Scrambler_Neg_Tone_Z3 - 0:01
Scrambler_Pos_Tone_Z3 - 0:01
Velocity_Neg_Tone_Z3 - 0:01
Velocity_Pos_Tone_Z3 - 0:01

/FX/PreFireTones
Deact_Pre_Fire_Z1 - 0:00
Elasticity_Pre_Fire_Z1 - 0:00
Freezer_Pre_Fire_Z1 - 0:00
Init_Pre_Fire_Z1 - 0:00
Scrambler_Pre_Fire_Z1 - 0:00
Vel_Pre_Fire_Z1 - 0:00
Deact_Pre_Fire_Z2 - 0:00
Elasticity_Pre_Fire_Z2 - 0:00
Freezer_Pre_Fire_Z2 - 0:00
Init_Pre_Fire_Z2 - 0:00
Scrambler_Pre_Fire_Z2 - 0:00
Vel_Pre_Fire_Z2 - 0:00
Deact_Pre_Fire_Z3 - 0:00
Elasticity_Pre_Fire_Z3 - 0:00
Freezer_Pre_Fire_Z3 - 0:00
Init_Pre_Fire_Z3 - 0:00
Scrambler_Pre_Fire_Z3 - 0:00
Velocity_Pre_Fire_Z3 - 0:00

/FX/PylonActivation
Deact_Pylon_Activation_Z1 - 0:10
Elasticity_Pylon_Activation_Z1 - 0:10
Freezer_Pylon_Activation_Z1 - 0:10
Init_Pylon_Activation_Z1 - 0:10
Scrambler_Pylon_Activation_Z1 - 0:10
Vel_Pylon_Activation_Z1 - 0:10
Deact_Pylon_Activation_Z2 - 0:06
Elasticity_Pylon_Activation_Z2 - 0:06
Freezer_Pylon_Activation_Z2 - 0:06
Init_Pylon_Activation_Z2 - 0:06
Scrambler_Pylon_Activation_Z2 - 0:06
Vel_Pylon_Activation_Z2 - 0:06
Deact_Pylon_Activation_Z3 - 0:06
Elasticity_Pylon_Activation_Z3 - 0:06
Freezer_Pylon_Activation_Z3 - 0:06
Init_Pylon_Activation_Z3 - 0:06
Scrambler_Pylon_Activation_Z3 - 0:06
Velocity_Pylon_Activation_Z3 - 0:06



/FX/UI/*
Ping_Ready - 0:02
Z1_Deact_Ready - 0:02
Z1_Elasticity_Ready - 0:02
Z1_Freezer_Charged - 0:02
Z1_Freezer_Ready - 0:02
Z1_Init_Ready - 0:02
Z1_Scrambler_Charged - 0:02
Z1_Scrambler_Ready - 0:02
Z1_Vel_Ready - 0:02
Z2_Deact_Ready - 0:02
Z2_Elasticity_Ready - 0:02
Z2_Freezer_Charge - 0:02
Z2_Freezer_Ready - 0:02
Z2_Init_Ready - 0:02
Z2_Scrambler_Charge - 0:02
Z2_Scrambler_Ready - 0:02
Z2_Vel_Ready - 0:02
Z3_Deact_Ready - 0:02
Z3_Elasticity_Ready - 0:02
Z3_Freezer_Charged - 0:02
Z3_Freezer_Ready - 0:02
Z3_Init_Ready - 0:02
Z3_Scrambler_Charge - 0:02
Z3_Scrambler_Ready - 0:02
Z3_Velocity_Ready - 0:02

/Monologues/
Mono_BPylon - 0:29
Mono_CentralDoors - 0:51
Mono_DPylon - 0:28
Mono_Enemies - 0:40
Mono_Freezer - 0:29
Mono_InitDeact - 0:48
Mono_Internet - 1:04
Mono_MainTower - 0:51
Mono_Ping - 0:35
Mono_Scrambler - 0:24
Mono_VelEl - 0:25

/Monologues/CHIP
CHIP_DeathEcho - 0:07
CHIPPleasEcho_Cond2 - 0:09
CHIPRantEcho_Sec1 - 0:28
CHIPRantEcho_Sec2B - 0:47
CHIPRantEcho_Sec3 - 0:34
CHIPRantEcho_Sec4 - 0:21
CHIPRantEcho_Sec5 - 0:27
CHIPRantEcho_Sec6 - 0:27
CHIPRantEcho_Sec7 - 0:18
CHIPRantEcho_Sec8 - 0:27
CHIPRantEcho_Sec9 - 0:43
CHIPRantEcho_Sec10 - 0:23
CHIPRantEcho_Sec11 - 0:30
CHIPRantEcho_Sec12 - 0:13
CHIPRantEcho_Sec13 - 0:40
CHIPRantEcho_Sec14 - 0:21
CHIPRantEcho_Sec15 - 0:30
CHIPRantEcho_Sec16 - 0:19
CHIPRantEcho_Sec17 - 0:25
CHIPRantEcho_Sec18 - 0:12
CHIPRantEcho_Sec19 - 0:30
CHIPRantEcho_Sec20 - 0:33
CHIPRantEcho_Sec21 - 0:23
CHIPRantEcho_Sec22 - 0:26
CHIPRantEcho_Sec23 - 0:25
DemoRantEnd - 1:08

/Music/Promotional/IGF Trailer
IGF_Deactivator - 3:57
IGF_Elasticity - 3:57
IGF_Freezer - 3:57
IGF_Initiator - 3:57
IGF_Master - 3:57
IGF_Scrambler - 3:57
IGF_Velocity - 3:57

/Music/Promotional/Unreleased
Unreleased1_Deactivator - 2:08
Unreleased1_Elasticity - 2:08
Unreleased1_Freezer - 2:08
Unreleased1_Initiator - 2:08
Unreleased1_Master - 2:08
Unreleased1_Scrambler - 2:08
Unreleased1_Velocity - 2:08

/Music/Promotional/Zone1
Zone 1 - Deactivator - 0:51
Zone 1 - Elasticity - 0:51
Zone 1 - Freezer - 0:51
Zone 1 - Initiator - 0:51
Zone 1 - Master - 0:51
Zone 1 - Scrambler - 0:51
Zone 1 - Velocity - 0:51

/Music/Promotional/Zone2
Zone 2 - Deactivator - 3:25
Zone 2 - Elasticity - 3:25
Zone 2 - Freezer - 3:25
Zone 2 - Initiator - 3:25
Zone 2 - Master - 4:48
Zone 2 - Scrambler - 3:25
Zone 2 - Velocity - 3:25

/Music/Promotional/Zone3
Zone 3 - Deactivator - 1:47
Zone 3 - Elasticity - 1:47
Zone 3 - Freezer - 1:47
Zone 3 - Initiator - 1:47
Zone 3 - Master - 3:25
Zone 3 - Scrambler - 1:47
Zone 3 - Velocity - 1:47
Interface:
English
Audio:
English
Subtitles:
English
Metacritic:
tbd tbd
Steam:
Overwhelmingly Negative (3)

Minimum:

  • Processor: Any
  • Graphics: Any
  • Storage: 1600 MB available space
  • Additional Notes: Soundtrack is delivered in .MP3 & .WAV, you may delete a set to save space.

Minimum:

  • Processor: Any
  • Graphics: Any
  • Storage: 1600 MB available space
  • Additional Notes: Soundtrack is delivered in .MP3 & .WAV, you may delete a set to save space.

Minimum:

  • Processor: Any
  • Graphics: Any
  • Storage: 1600 MB available space
  • Additional Notes: Soundtrack is delivered in .MP3 & .WAV, you may delete a set to save space.
Historical low
Price history from official stores
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Price history from keyshops
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FAQ

8 questions

Before you start looking for a cheap A.V. - Digital Sound Track key, check the essentials. Developed by FirstForever Studios. PC released date: 16 Feb 2015. Genres: Indie, Adventure. Categories: Single-player, Downloadable Content.

Q

Where to buy a cheap A.V. - Digital Sound Track Steam key?

A.V. - Digital Sound Track is free to play! Download it on Steam and start playing instantly.

A.V. - Digital Sound Track is completely free on Steam. No purchase needed - just download and play. If you are looking for premium DLC or in-game items, check the offers table above.

Our price tracker covers both official retailers and key marketplaces, so you can find A.V. - Digital Sound Track on sale even outside seasonal promotions. We currently detect 0 active offers from official stores and keyshops. Check the table above, compare against the historical low, and set an alert so you never miss the next price drop.

Based on our data, A.V. - Digital Sound Track is not currently available on GeForce NOW. You will need to run it locally on your PC. Browse games available on GeForce NOW.

Yes. A.V. - Digital Sound Track has an official page on the Steam Store, but we currently don't track any third-party offers with Steam DRM. Check back later or set a price alert.

Not at this time. Valve marks A.V. - Digital Sound Track as Unsupported on Steam Deck. Keep an eye on XD.deals - we track Proton updates and community fixes. Browse games that are Steam Deck Verified or Steam Deck Playable.

A.V. - Digital Sound Track does not appear to be available on PC Game Pass, EA Play, Ubisoft+ or any other PC subscription service at this time. Your only option is purchasing the game - use XD.deals to find the best price.

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