Dead by Daylight All Things Wicked Chapter expands the asymmetric multiplayer survival horror experience on PC with a new killer known as The Unknown and a new survivor named Sable Ward. This add-on introduces analog horror themes through fresh mechanics centered on deception and environmental hazards. The chapter also brings Greenville Square, a map available to all players regardless of purchase.
Gameplay
Dead by Daylight operates as a 4v1 asymmetric multiplayer game where four survivors attempt to repair generators and escape while one killer pursues them. The Unknown brings a unique power called UVX that players charge and launch as a bouncing projectile. Upon impact it creates a blast area that weakens survivors who touch it, causing them to lose a health state on subsequent contact. Survivors remove the weakened status by staring at The Unknown for a short time.
The killer also generates hallucinations during matches that serve as teleport points. The Unknown can highlight these and move to them while leaving a decoy behind. Survivors dispel hallucinations only while standing still and looking directly at them. Weakened survivors take longer to complete this action, and failed attempts alert the killer through instinct. Three new perks support this playstyle. Unbound grants a speed boost after vaulting windows once a survivor is injured. Unforeseen shifts the terror radius to a kicked generator and increases its size while making the killer undetectable. Undone builds tokens from missed survivor skill checks and consumes them when damaging a generator to reduce progress and block it briefly.
Sable Ward enters trials with perks that reward basement activity. Invocation Weaving Spiders requires time in the basement and allows other survivors to join for faster completion, granting repair speed to the team at the cost of the invoker becoming injured and broken. Strength in Shadows enables quick healing in the basement without a med kit and reveals the killer aura afterward. Wicked permits self-unhooking from basement hooks with a killer aura reveal on success.
Game Modes
Matches unfold as trials in which survivors work together to power exit gates while avoiding the killer. The core loop involves generator repairs, pallet and window interactions, and hook rescues or escapes. The Unknown integrates into these trials through its hallucination system and UVX blasts that force survivors to manage line of sight and positioning. Greenville Square serves as the new environment for these encounters, featuring abandoned small-town streets and structures that support both killer ambushes and survivor navigation.
No separate modes exist beyond the standard trial format. All players access the map without owning the chapter, allowing mixed lobbies where purchased content appears only for those who bought it.
Key Mechanics and Features
The chapter emphasizes stealth and misdirection through The Unknown abilities. Hallucinations create constant pressure as survivors must decide whether to dispel them or risk exposure. The weakening mechanic adds layers to chases since contact with blast areas escalates damage without direct hits. Sable perks encourage basement plays that can shift team dynamics during late trials.
These systems build on the established generator repair and chase foundation without altering the fundamental 4v1 structure. Players familiar with the genre will recognize the emphasis on sound cues, aura reading, and resource management during each match.
Is It Worth Playing?
Steam reviews for the All Things Wicked Chapter rate it Very Positive based on hundreds of player submissions. Feedback highlights the map design, the killer power feel, and the survivor perks as strong additions. The free map availability broadens access for the entire player base.
This chapter suits players who enjoy asymmetric horror with emphasis on unique killer powers and strategic survivor tools. Those drawn to analog horror aesthetics and mechanics involving deception will find the new content engaging. Ongoing updates to the base game keep the trial experience active for both new and returning participants.