Dead by Daylight - Resident Evil: PROJECT W Chapter expands the asymmetric multiplayer action experience on PC by introducing characters and abilities drawn from the Resident Evil series. Players encounter a new Killer in the form of Albert Wesker alongside two new Survivors, Ada Wong and Rebecca Chambers. The chapter centers on strategic chases, infection mechanics, and perk interactions that alter how matches unfold between one Killer and four Survivors.
Gameplay
Albert Wesker operates as The Mastermind with a focus on rapid movement and infection spread. His core power allows him to charge a Bound Attack that propels him forward to seize Survivors. Upon collision, the Survivor receives Uroboros infection, which applies the Hindered effect once fully active. Wesker can then follow up with another Bound Attack on a fully infected Survivor for an instant carry. Collisions with surfaces while holding a Survivor or flinging one into an object result in injury states.
Wesker's three perks emphasize positioning and endgame pressure. Superior Anatomy grants a vault speed boost after observing a Survivor perform a fast vault nearby. Awakened Awareness reveals Survivor auras within the Terror Radius during carries. Terminus applies the Broken status to injured, downed, or hooked Survivors once Exit Gates power on, with the effect persisting into the Endgame Collapse for a set duration.
Ada Wong brings utility through her perks that support information gathering and recovery. Wiretap lets her install a Spy Trap on a Generator after sufficient repair progress, revealing the Killer's aura to the team when triggered. Reactive Healing provides an instant healing surge when the Killer injures another Survivor nearby while she is injured. Low Profile suppresses Scratch Marks, Pools of Blood, and pain grunts temporarily when she becomes the last Survivor standing.
Rebecca Chambers focuses on team support and precision. Better Than New grants an Action Speed boost to Healing, chest unlocking, and totem interactions for a healed Survivor, with the bonuses lasting until injury occurs again. Reassurance pauses Struggle progression and Skill Checks for a hooked Survivor when activated nearby. Hyperfocus amplifies Great Skill Check bonuses with accumulating tokens that raise Skill Check frequency, cursor speed, and progress gains.
Game Modes
Matches revolve around the established Killer versus Survivor format where one player controls the Killer and four control Survivors. The chapter integrates its new power and perks directly into these encounters, allowing Wesker to leverage infection for control while Survivors use their abilities to counter or assist. Standard objectives involve repairing Generators to power Exit Gates while avoiding or engaging the Killer through chases and interactions.
The addition of Virulent Bound and Uroboros Infection creates distinct chase dynamics compared to prior Killers. Survivors must manage infection levels alongside traditional evasion, while Wesker balances charges with surface collisions for maximum effect. Perk combinations from the new characters encourage coordinated play, such as using traps for aura reveals or healing surges during team pressure.
New Characters and Abilities
The chapter highlights three distinct additions that expand strategic options. Wesker's brute force approach contrasts with more precise Killers through his mobility and carry mechanics. Ada Wong offers stealth and intel tools suited for map awareness. Rebecca Chambers provides sustained team buffs that reward precise healing and hook management.
Each character arrives with a complete set of three perks that players can equip across matches. These abilities interact with core systems like vaulting, carrying, hooking, and skill checks to create varied playstyles within the same match structure.
Is It Worth Playing?
The chapter suits players who enjoy asymmetric multiplayer matches with emphasis on one-versus-many tension and ability customization. Wesker's infection and bound mechanics reward timing and positioning, while the Survivor perks introduce recovery and support layers that reward coordination. Those familiar with Resident Evil themes may appreciate the direct character integrations through the described powers and effects.
Availability centers on the PC platform with the add-on unlocking the new Killer, Survivors, and Green Vial charm immediately upon purchase. The content layers onto existing match progression without altering base rules, making it accessible for ongoing play sessions focused on role selection and perk experimentation.