Fantasy Grounds - The Gate of Worlds is a tabletop RPG adventure module designed for use with the Fantasy Grounds virtual tabletop on PC. It places players in the role of adventurers responding to a crisis involving a portal between the Material Plane and the Feywild.
Gameplay
The core loop centers on dungeon exploration within an ancient shrine. Players navigate chambers, interact with environmental elements, and confront fey entities that guard the site. Combat follows standard tabletop RPG resolution through dice rolls for attacks, saves, and damage, with the virtual tabletop handling token movement, line of sight, and initiative tracking. Narrative choices arise during interactions with the surviving fairy Mabelle and the wizard Raharad the Wise, influencing whether the focus shifts toward sealing the portal or attempting to reverse the petrification of the other fairies. The module supports character progression appropriate for level 6 parties and integrates with rulesets for D&D 5e or Shadowdark.
Game Modes
The adventure runs as a structured campaign module for group sessions. It accommodates multiple players connected through the virtual tabletop, with one participant acting as game master to control non-player elements and resolve outcomes. Sessions emphasize cooperative problem solving and combat encounters inside the shrine, with branching narrative results based on group decisions at key points. No separate competitive or solo modes are included; the experience remains focused on shared tabletop play.
Story and Setting
A band of fairy scholars accidentally opened a portal to the Feywild by tampering with ancient devices in the Shrine of the Planar Gate. Fey Court Sentinels entered the Material Plane and petrified most of the fairies. The sole survivor, Mabelle, teams with Raharad the Wise, the last member of the original wizard cabal, to recruit help. The module presents two competing priorities: the mage urges immediate closure of the portal due to a historical war between planes, while Mabelle seeks a cure for her companions. Player actions determine the resolution.
Is It Worth Playing?
This module suits groups already using Fantasy Grounds for D&D 5e or Shadowdark campaigns who want a self-contained level 6 dungeon adventure with fey themes and moral choices. The virtual tabletop automates many mechanical tasks, allowing focus on exploration and roleplay. Release occurred in October 2026 with no accumulated player reviews available yet. Those seeking a straightforward fantasy dungeon crawl with narrative weight will find the content matches the described premise exactly, while players preferring open-world systems or frequent updates should look elsewhere.