QUTAS67 is a casual free to play clicker and idle game set in a satirical version of Miami in 2067. Players start with almost nothing and build a criminal empire through repeated clicks that generate cash for upgrades and expansion. The experience centers on robbing a series of locations while hiring managers who provide passive income and collecting artifacts that offer permanent boosts.
Gameplay
The core loop involves tapping to earn cash in the current building. Cash funds upgrades to click power, which increases earnings per tap. Players hire and upgrade managers who generate income automatically even when the player steps away. Progress carries players through twenty locations that begin with humble spots like dumpsters and parking lots before advancing to stores, banks, and museums. Over ninety artifacts can be found, refined, and traded at an in game pawn shop for additional bonuses to clicking power, manager output, or luck. A prestige system lets players reset individual locations in exchange for lasting empire wide improvements. Thirteen arcade style minigames provide short breaks from clicking while still rewarding cash and resources. Satirical elements such as an in game social media feed and radio broadcasts add flavor to the criminal career theme without altering the central progression.
Game Modes
The game operates entirely in a single player format focused on incremental progression and idle mechanics. The main campaign follows a linear path through the twenty locations, with the option to prestige for repeated runs that build stronger permanent bonuses. Idle features allow earnings to continue offline, while the optional Auto Clicker DLC automates taps inside the active building so players can focus on broader empire decisions. No separate competitive or multiplayer modes exist. The structure rewards consistent play sessions mixed with periods of passive growth.
Key Mechanics and Progression
Click power upgrades directly multiply cash per tap. Manager power upgrades scale passive income from hired staff. Luck influences artifact drops and other random rewards. Gems purchased or earned serve as premium currency for faster access to certain bonuses. The Auto Clicker from the DLC can be toggled on or off and upgraded for higher click rates, pairing well with the idle elements already present in the base experience. Artifact collection and trading add a layer of resource management beyond simple tapping. The prestige system provides long term goals by letting players restart locations with stronger foundations each time.
Current State and Availability
The base game launched as a free to play title on PC and consoles in November 2026. The Auto Clicker DLC adds the upgradeable automation tool plus one hundred gems to help new players accelerate early progress. Additional DLC options exist for further automation and cosmetic manager skins, though none are required for the core experience. The game remains actively supported with its full feature set available at launch.
Is It Worth Playing?
Players who enjoy incremental clicker and idle games will find a straightforward loop with humorous criminal empire flavor. The free base game removes any financial barrier to entry, and the automation options in the Auto Clicker DLC reduce repetitive tapping for those who prefer to focus on upgrades and collection. Progression through the twenty locations and artifact system provide steady goals, while prestige adds replay value. Because the title is brand new, long term update plans remain to be seen, but the current feature set delivers the expected casual idle experience without unnecessary complexity. It suits short sessions or background play equally well.