Undealt is a free-to-play idle RPG for PC that runs in a compact window on the desktop. Players assemble a party of heroes who handle combat automatically while the game stays visible alongside other tasks. The core loop centers on returning periodically to manage equipment, upgrade gear through a forge, and apply cards that alter battle rules. Gorak arrives as an optional DLC hero who joins the existing roster as a Warrior focused on heavy swords and a Momentum system.
Gameplay
The game features real-time auto-battles resolved without player input during fights. A party of four heroes advances through encounters using formation, attack ranges, targeting priorities, critical hits, accuracy, and evasion mechanics. Six elements govern combat interactions: Fire, Water, Earth, Wind, Light, and Dark, each with strengths and weaknesses against the others. Heroes level up and allocate skill points into personal trees that remain fixed once chosen, allowing specialization over time.
Gorak integrates directly into this system as a Warrior. He wields heavy swords and accumulates Momentum during fights to fuel stronger attacks. His dedicated skill tree lets players adjust emphasis among raw damage output, durability, and the timing of peak abilities. Leveling him follows the same progression as other heroes, with access to class-specific gear slots. All artwork and files for the character ship with the base game, so the DLC simply unlocks him for use.
Loot drives long-term engagement. More than 1,500 equipment pieces span multiple types and six rarity tiers, including rare Mythic drops. An unlimited bag holds finds, and players decide upgrades across eight slots per hero. A visible forge lets users feed materials with displayed success odds, where matching components improve results. Potions and foods activate automatically based on rules set for each hero.
Game Modes
Progression unfolds across eleven regions, each containing nine stages that end with a boss encounter. Clearing a region once unlocks its endless ninth stage, which loops indefinitely while scaling in difficulty. This stage serves as the primary farming location for resources and experience when the game runs unattended.
Between stages, players visit a city hub. The guild provides access to the world map, the blacksmith refreshes its stock regularly, the alchemist and merchant supply consumables, and the Oracle reads collected cards. These cards, drawn from a deck of fifty-four that represent laws of reality, modify combat in varied ways such as extending attacks or granting revival effects. A hand of five cards applies party-wide, with suits offering reinforcement bonuses when matched.
Progression and Systems
Heroes earn experience through automatic fights and spend points in their skill trees without resets. Equipment changes numerical stats, while cards rewrite fundamental rules like attack chaining or conditional shields. Rare items and all cards appear as Steam inventory entries that persist on the account and support trading on the community market. The base game includes four starting heroes sufficient for a complete party and full progression without additional purchases.
The idle design keeps demands light. The party resumes from the church after defeats, preserving all prior advancement. No boosts to experience, gold, or time are sold, and the experience stays fully playable at no cost beyond optional hero DLCs.
Is It Worth Playing?
Undealt suits players who enjoy passive RPG progression that continues while focused on other activities. Its desktop-window format and automatic combat remove the need for constant attention, yet meaningful choices remain in gear management, forge decisions, card application, and hero skill allocation. Gorak expands options for those seeking a damage-oriented Warrior with a Momentum resource that rewards attentive timing during check-ins.
The free-to-play model delivers the complete core experience, including all regions, endless farming, and card systems, with no paywalled progression advantages. Additional heroes like Gorak function as pure unlocks that integrate seamlessly. With a planned release in November 2026 and no player reviews available yet, the game appeals most to fans of idle or background RPGs who value steady loot accumulation and rule-altering mechanics over active control. Those preferring hands-on combat or multiplayer features may find the auto-battle emphasis less engaging.