A Volta Dos Que Não Foram is a third-person action-adventure game that blends RPG elements with demanding Souls-like combat on PC. Players step into the role of Tonhão Marreta, a lazy blacksmith drawn into a fight against apocalyptic forces in a dystopian medieval setting.
Gameplay
The core loop centers on third-person tactical battles where timing and positioning matter. Players wield heavy swords, execute precise shield blocks, and perform dodges to avoid lethal attacks. Mistakes often lead to quick defeats, requiring players to learn enemy patterns and maintain composure under pressure.
Combat mixes melee strikes with spellcasting. Players switch between physical attacks and mystical abilities to handle groups of foes or target specific weaknesses. Spells provide crowd control options and elemental damage that complement direct confrontations.
Progression involves collecting experience from defeated enemies to raise core attributes. This improves strength, speed, and overall effectiveness in fights. Magic receives separate upgrades that enhance spell power, reduce casting times, and introduce new visual effects or altered mechanics during use.
Game Modes
The main campaign forms the primary experience. It delivers a sequence of missions filled with exploration, combat encounters, and narrative beats that unfold across an estimated six to ten hours or more, depending on how thoroughly players engage with challenges and optional paths.
Arena Mode unlocks after the campaign ends. This mode pits players against successive waves of enemies in a test of endurance and skill, with increasing difficulty that demands refined strategies and upgraded abilities.
Enemies and Challenges
Opponents range from corrupted human warriors and aggressive orcs to larger monstrous creatures, skeletal foes, and ranged wizards. Each type calls for different approaches, such as closing gaps quickly against casters or managing multiple threats at once.
Boss encounters stand out with unique mechanics tailored to each fight. These require players to adapt reflexes, plan attack sequences, and exploit openings while avoiding powerful area effects or phase changes.
Is It Worth Playing?
The game targets players who enjoy deliberate, punishing combat systems combined with character growth in a single-player format. Its structure rewards patience and experimentation with both weapons and spells. Since the title remains in development and has not yet launched, no player reviews or aggregated scores exist to reference. Those drawn to Souls-like difficulty and medieval fantasy action may find the described systems appealing once it becomes available, particularly if they value focused campaigns over extended live-service elements.