Deltarune stands out as an episodic role-playing game that blends turn-based combat with bullet hell dodging, created by Toby Fox as a parallel story to his earlier work.
Gameplay
In Deltarune, you control Kris Dreemurr in a top-down view, exploring worlds and managing a party of characters during encounters. Combat unfolds in turns, where you select actions like fighting, acting to influence enemies, using items, sparing foes, or defending. A key mechanic involves controlling a heart-shaped soul in a boxed area to evade bullet patterns, drawing from bullet hell styles. Defending builds tension points, which let you cast spells or perform special acts, such as pacifying opponents. Enemies appear visibly in the environment, so you can choose to engage or avoid them without random battles. Sparing enemies allows recruitment to a hub area called Castle Town, while defeating them boosts health. The system supports multiple party members and emphasizes non-violent resolutions alongside combat options.
The game features Dark Fountains that open portals to alternate Dark Worlds, populated by Darkners who reflect real-world objects. A central prophecy drives the narrative, tasking heroes with sealing these fountains to avert a catastrophe known as the Roaring. Soul manipulation adds depth, as the player directs Kris's soul, though Kris can sometimes act independently.
Game Modes
Deltarune operates as a single-player experience structured around episodic chapters, each advancing the main story in a linear fashion. You can start from any chapter, but the narrative builds sequentially. An alternate path called Snowgrave appears in Chapter 2, where specific choices lead to darker outcomes, like forcing a character to freeze enemies, altering recruitment and story branches.
No traditional multiplayer or competitive modes exist; the focus remains on solo progression through the chapters, with hidden challenging bosses that test mastery of the combat mechanics.
Chapters and Updates
The game releases in chapters, with the first two available for free since 2018 and 2021. Chapters 3 and 4 launched as a paid package in June 2025 across PC, consoles, and other platforms. Chapter 5 is slated for release in the third or fourth quarter of 2026, with subsequent chapters planned as free updates. Development continues steadily, with Toby Fox sharing periodic progress reports.
Each chapter introduces new areas, characters, and story elements, including familiar faces like Toriel and Sans, alongside fresh ones. The soundtrack, composed by Toby Fox, enhances the experience, and pixel animation by Temmie brings expressive visuals to the forefront.
Is It Worth Playing?
Player reception for Deltarune has been overwhelmingly positive, with the paid release of Chapters 1 through 4 earning 100% positive recommendations on OpenCritic. Reviews highlight the refined combat, engaging narrative, humor, and music, though some note minor issues with pacing in Chapter 3 or overall difficulty spikes. The game drew 100,000 concurrent players on Steam after early chapters and topped sales charts upon the 2025 release.
If you enjoy RPGs that mix quirky storytelling with strategic, evasion-based battles and options for mercy over violence, Deltarune fits well. The free entry point with Chapters 1 and 2 makes it accessible to test, and ongoing updates keep it relevant for those invested in the unfolding plot. For fans of character-driven adventures with hidden depths, it holds strong appeal, especially given its award nominations for indie excellence and sound design.