Dependent State: The Last Witness is a single-player narrative action-adventure game that blends action, indie, RPG, and adventure elements on PC. Set in a near-future digital city-state, the experience centers on story-driven investigation, environmental exploration, dialogue choices, parkour movement, and close-quarters combat as players control operative Chen Yufei.
Gameplay
The core loop revolves around a 72-hour window in which Yufei must recover deleted mission codes, locate witnesses, and piece together evidence from a broken authorization chain. Exploration takes players through dense urban areas where observation of scenes and comparison of conflicting accounts form the basis of progress. Dialogue choices influence how characters respond and what information becomes available later, while physical navigation involves vaulting across rooftops, scaffolding, and suspended structures during chases.
Combat shifts between parkour evasion and short, intense fights when situations escalate. Bajiquan techniques handle close-range counters, and limited ammunition requires careful decisions about rerouting, breaking through, or holding position. Injuries and the positioning of pursuers affect how each escape sequence resolves, allowing non-violent outcomes in some cases. The system emphasizes cause-and-effect from player actions rather than open-world markers or repetitive tasks.
Game Modes
The game operates exclusively in single-player mode with a complete narrative campaign. This campaign structures the story across a prologue and seven acts, focusing on reconstruction of events within the fixed time limit. No additional modes such as multiplayer or separate challenge variants appear in the confirmed details.
Story and Setting
Yufei begins as a sleeper agent activated for an operation against tech magnate He Weiguo, only to find records of her orders erased and herself framed in a state security case. Multiple factions pursue her while she navigates districts including the Financial High District, Old Harbor Gig District, Urban Village, Neon Relationship District, and Industrial Container Port. Key encounters involve figures like maintenance officer Mo Li, whose own conflicts with institutional control intersect with Yufei's path. The narrative examines how systems record and erase individuals rather than delivering large-scale resolutions.
Handcrafted missions include locations such as an abandoned identity cold-storage facility and an underwater maintenance passage. These sequences integrate investigation with movement and occasional combat under pressure from the countdown.
Choices and Endings
Decisions about trust, questioning, evidence collection, and responses to others carry forward to alter later scenes and relationships. The story reaches three distinct ending paths determined by the final stance on identity, evidence, trust, and survival. No path permits every involved party to emerge unharmed.
Is It Worth Playing?
The title remains listed as coming soon with no user reviews or ratings available at present. Its structure suits players who prefer focused, authored narrative experiences over expansive maps or repetitive side content. Those drawn to investigation mechanics, branching dialogue outcomes, and integrated parkour-combat sequences may find the 72-hour framework and choice consequences engaging. Availability is limited to the upcoming PC release, and system requirements list a 64-bit Windows 10 setup with at least 12 GB RAM and a GTX 1060-class GPU for minimum play. Prospective players can monitor the official store page for the exact launch window and any post-release updates once the game becomes accessible.