Dokimon Quest: II is an indie RPG that continues the monster-taming adventure from its predecessor. Players return to the Xelos region, now set in the Edo period of Japan, to rescue Maiko while navigating a world of mystery and shifting alliances. The game emphasizes single-player progression through capture, training, and battles alongside Dokimon creatures, with heavy focus on party composition and environmental interaction in a pixel-art style world.
Gameplay
The core loop revolves around exploring the Xelos region across two time periods, recruiting Dokimon, and managing a party that includes both creatures and human companions. Battles feature reworked moves that prioritize speed and balance, allowing for faster encounters than prior entries. Movement feels polished with updated systems for interactions and navigation, including access to mounts that operate on land, sea, and underwater routes to cover the full map efficiently.
Customization options extend to movement preferences, difficulty levels, visual settings, and battle rules. Players can adjust these at any time to suit their preferred pace. The economy shifts toward bartering, crafting, gathering, and favor exchanges rather than direct purchases, which influences how resources are obtained during exploration. A new home in the Edo setting serves as a base for collecting and arranging furniture and decor collected throughout the journey.
Game Modes
Dokimon Quest: II supports single-player experiences with flexible party-building through the buddy system. Players may travel alone or recruit companions who fill specific roles during travel and combat. Trainers join Dokimon battles directly, healers assist with recovery when supplies run low, and merchants aid in trading or expanding collections of creatures.
These companions can be swapped or left behind based on current needs, creating varied approaches to areas that might otherwise feel restrictive. Additional personalization covers battle options and partner selection, letting players refine how encounters and progression unfold without altering the fundamental single-player structure.
Exploration and Setting
The Xelos region appears in both its contemporary form and its 1855 Edo-period version, where inhabitants and available Dokimon differ noticeably. This dual timeline encourages revisiting locations to uncover changes in people, creatures, and item availability. Dungeons provide dedicated spaces to unlock special abilities for certain Dokimon through wilderness challenges.
The letter system adds depth by recording events and advancing the story through written correspondence, building a personal record of progress and relationships. Trading and bartering mechanics replace standard shops in many cases, requiring players to gather materials or complete tasks to obtain key items.
Is It Worth Playing?
Dokimon Quest: II remains in development with a release date listed as coming soon on its Steam page. It builds directly on the engine improvements from the first game, introducing mounts, dungeons, and expanded customization for players who enjoyed the original monster-taming loop. Those seeking a single-player RPG with party management and exploration in a historical Japanese-inspired setting may find the buddy system and time-period shifts appealing once it launches.
Current information shows no user reviews or completed seasons, as the title has not yet released. Potential buyers can wishlist the game to receive updates on its availability and any further details about its final feature set.