Master the art of flipping obstacles into backgrounds in this minimalistic hardcore platformer. Players toggle between colors to redefine platforms and hazards across more than 35 challenging levels. Experimental color mechanics demand precision, paired with computer-composed music that sets the rhythm for about three hours of intense play-or 30 minutes for speedrunners.
An external level editor via Python3 script lets creators build custom challenges. Built in Haxe with OpenFL, it runs smoothly on Linux and Windows. Hardcore platformer fans who crave tight controls and replayable experiments will push their limits here.
dontbegrey is a minimalistic hardcore platformer with experimental color-themed mechanics.
The main feature is the ability to change what is an obstacle and what is the background.
What's inside:
> computer-composed music
> about 3 hours of gameplay (about 30 minutes for ultra-pro speedrunners)
> linux and windows support
> external level editor (python3 script)
The game was written in haxe, using openfl framework.
The music was composed by music artificial intelligence on jukedeck.