EAT THE RICH is a free-to-play idle clicker game that blends strategy elements with survivors-style combat and persistent economy systems on PC. Set in a satirical 2036 where the dollar has been replaced by the $TUMP currency under President Tump Jr, players build and defend wealth through pitchforks in a class-warfare setting. The core loop revolves around recruiting workers, automating attacks, and managing resources in short runs that feed into a larger player-driven market.
Gameplay
Players begin with a single worker and a basic wooden pitchfork that attacks on its own. Clicking increases throw power during active sessions, while the recruited mob handles ongoing combat. Workers such as farmers, beggars, miners, blacksmiths, match girls, washerwomen, and agitators join the group and multiply overall pitchfork output. These recruits remain visible as part of the growing army.
Loadouts allow stacking of weapons, tomes, and other items without caps. Combat involves throwing bricks, swinging guillotines, and deploying satirical tools like tax audits, tomatoes, union drums, Molotovs, picket signs, and bees against enemies including speculators, landlords, trust-fund kids, private-equity figures, central bankers, tech oligarchs, and billionaire bosses. Successful fights yield chests containing pitchforks and other resources that contribute to net worth.
Pitchforks function as tradable items through Steam Inventory integration. They drop from runs and seasonal events, and players can buy or sell them on the marketplace. Raids let players target other users' vaults to steal resources, while defenses protect accumulated holdings. The system creates a cycle where gains from one session or raid influence position on the net-worth leaderboard.
Game Modes
The primary activity centers on Breadline runs, short shifts lasting around three minutes where players or their idle mob fight waves of enemies. Death ends the run but awards ranked death chests based on performance. These runs generate pitchforks and other rewards that support the broader economy.
PvP raids form the competitive layer. Players select a worker to represent them when attacking rivals' vaults or defending their own. Success improves leaderboard standing and personal wealth, while losses transfer resources to the attacker. Solo play remains viable through the idle mechanics and single-player boss encounters.
Seasons run on a declared schedule, currently with a 14-day cadence in the initial phase. Each season introduces retiring item lines and new drops, with published probabilities for rewards. The economy operates continuously across these periods, allowing trading and accumulation that carries forward in meaningful ways.
Progression and Economy
Recruitment expands the mob size and power multiplier. Workers level up and unlock additional capabilities over time. Achievements total 100 and track various milestones in combat, collection, and economic activity. Chests from bosses and runs provide the main source of new pitchforks and collectible trophies.
The marketplace enables direct trading of eligible pitchforks between players. This creates supply and demand dynamics tied to seasonal drops and raid outcomes. Net worth determines leaderboard position without any moral or alignment restrictions on playstyle.
Is It Worth Playing?
The game remains in Early Access preparation with a planned full release in July 2026. It is free to play with no purchase required for core access, and all power-related items stay obtainable through gameplay rather than direct sales. No user reviews exist yet due to the pre-launch status.
Those who enjoy idle clickers combined with light strategy, persistent progression, and player-versus-player raiding will find the systems align with that preference. The satirical theme and worker-recruitment focus add a distinct layer to standard idle mechanics. Players interested in economy management and short-session play with longer-term accumulation may benefit most from trying it once available.