Some notes that may be necessary:
1. Mushroom Bombs
There are four elemental bombs. When countering or being countered (bosses and elites have elemental attributes), they deal more or less damage.
Additionally, each bomb has other effects:
Wind: Can destroy hillocks (slows movement on them).
Fire: Wider cross-shaped explosion range.
Water: Can destroy terrain (boss slime attacks may randomly generate terrain).
Earth: Generates hillocks.
2. Buffs / Debuffs
Debuffs are boss terrain effects, including: Slow, Vulnerability, Reduced bomb count, Reduced explosion range.
Buffs may randomly drop when slimes die, including: Speed up, Increased bomb count, Reduced bomb spawn time, No slowdown on hillocks, Immune to bomb damage, Increased explosion range, Increased HP.
Among buffs: the first three have caps and turn into timed buffs when reached; the middle two are always timed buffs; the last two have no cap.
3. Modes?
Ascension: After clearing, there are 3 stages (Ascension 1: Increased terrain duration + increased debuff duration; Ascension 2: Increased slime attack + increased HP; Ascension 3: Increased slime attack range + increased boss count).
Endless Mode: Unlocked after Ascension 3.
Rankings: Expected to be based on Ascension 3 clear time.