Floors of Fury is an action indie game for PC that combines fast melee combat with roguelite progression. Players control Evelyn as she ascends a corporate skyscraper filled with hostile staff, security forces, and automated threats in a dystopian setting where emotions and pain serve as corporate resources.
Gameplay
The core loop centers on ascending floor by floor through offices, research labs, server rooms, and executive suites. Combat relies on chaining light and heavy attacks into combos that launch enemies, slam them into walls, or scatter groups. Dashes and dodges help maintain momentum while sweeping strikes clear crowds and break encirclements. Enemies include middle managers, HR personnel, legal teams, operations staff, security robots, and higher executives who actively try to restrict movement and disrupt attacks.
Each ascent features branching routes across shifting floors. Players collect upgrades that alter combat effectiveness, such as increased melee damage, elemental effects like fire or lightning on strikes, enhanced dashes, defensive shields, or systems that reward perfect dodges and kill streaks. An Overdrive state provides temporary power spikes when conditions align. These upgrades combine in different ways each run, encouraging experimentation with attack patterns and movement tools to handle denser enemy groups on higher levels.
Game Modes
The game operates as a single-player roguelite focused on repeated climbs. Each attempt starts from the lower floors and progresses upward through procedurally influenced layouts. Success depends on adapting to new enemy placements and upgrade combinations while managing health and momentum across encounters. There are no separate multiplayer options or distinct campaign variants listed.
Setting and Progression
The narrative unfolds in a city where corporations quantify and redistribute stress and pain through a program called Total Stability. Evelyn begins as an expendable participant and fights upward to expose the system at the highest level. Progression ties directly to combat performance, with each successful floor clearing new areas and revealing more about the corporate structure. Upgrades not only boost immediate power but also reshape how players approach groups of enemies that coordinate to cut off escape paths.
Is It Worth Playing?
Floors of Fury targets players who enjoy precise, impact-focused melee combat paired with roguelite variety in short to medium sessions. The emphasis on combo timing, positioning, and upgrade synergy suits those comfortable with beat 'em up mechanics in confined, multi-wave encounters. Because the title remains unreleased with no player reviews or update history available, any decision to play rests on interest in the described combat loop and corporate dystopia theme. Those seeking established single-player action experiences may prefer to monitor its launch for confirmed performance and content depth.