GHOSTED is a co-op horror comedy action adventure game for PC where players take on the role of ghosts in the afterlife. The core premise centers on haunting the living through frights, odd jobs, and escalating chaos in procedurally generated environments. Up to five players work together or join public lobbies to complete objectives while managing threats from hostile entities that target their souls.
Gameplay
The gameplay loop revolves around exploration and creative scare tactics across randomized level layouts that change with each session. Players search for humans with unique fears and experiment with tools to trigger reactions. Real-time voice recognition lets ghosts use specific words or phrases to terrify targets, and groups can customize the exact terms or sounds required for maximum effect. A built-in soundboard supports recording and playback of audio clips at key moments to heighten the absurdity.
Physical interactions add another layer. Ghosts smash objects to generate haunt credits, which fund ghostly weapons and upgrades. Possession of nearby items allows blending into the environment before striking with a surprise scare. These systems encourage repeated playthroughs as layouts shift and fear responses vary by individual human targets.
Hostile entities appear as a direct consequence of intense haunting activity. Proximity voice chat keeps teammates in constant contact while they coordinate defenses and share information about incoming threats. The mix of comedy and tension comes from the unpredictable outcomes when voice elements, object smashing, and possession combine during a session.
Game Modes
Play supports one to five participants in cooperative sessions focused on haunting and survival. Public lobbies allow quick matching with others for shared objectives, while private groups enable coordinated play with friends. The structure emphasizes teamwork against both living targets and the hostile entities drawn to the group's activity.
No separate competitive or solo-only modes appear in the current build. All activity centers on the co-op haunting loop, with randomized elements ensuring each run feels distinct regardless of group size. Proximity voice chat integrates directly into every session to support communication during encounters.
Progression and Customization
Haunt credits earned from object destruction and successful scares serve as the main currency for acquiring weapons and upgrades. These purchases expand the options available for future attempts, letting players refine their approach to different human fears and level layouts. Customization extends to the voice system, where groups define the exact phrases or sounds that trigger effects.
Procedural generation keeps the core loop fresh without relying on fixed maps. Each playthrough presents new arrangements of rooms and targets, pushing players to adapt their scare strategies on the fly. The combination of upgrades, voice tweaks, and possession mechanics creates room for experimentation across multiple sessions.
Is It Worth Playing?
GHOSTED sits in Early Access, so the experience continues to evolve with ongoing development. The verified features center on cooperative haunting, voice-driven comedy, procedural levels, and survival against hostile entities in a 1-5 player format. Players who enjoy light-hearted horror with strong emphasis on communication, creative tool use, and group coordination will find the most direct appeal here.
Those seeking structured competitive modes or single-player campaigns should note the absence of such options in the current state. The title rewards groups willing to experiment with voice recognition and soundboard elements for humorous results while managing the risks of attracting unwanted attention. Availability on PC makes it accessible for testing during the Early Access period.