Gloom is an indie RPG adventure that blends co-op dungeon crawling with a setting rooted in dark civil war era America. Players select a class and venture into procedurally generated dungeons where they battle enemies, gather loot, and build character progression through experience points. The experience centers on exploration, item collection from chests and hidden areas, and developing synergies among over 50 unique items to create varied builds.
Gameplay
The core loop involves navigating randomly generated dungeon layouts that ensure each run differs from the last. Environmental clues such as footprints, flickering lanterns, and unusual walls help locate secret rooms containing rare loot. Combat focuses on defeating a roster of more than 10 enemy types and at least four bosses to advance through floors. Character advancement occurs via leveling, which improves capabilities while item synergies allow for creative combinations that alter playstyles across runs.
Exploration rewards careful attention to the environment, as hidden chambers often hold upgrades unavailable in standard chests or shops. Progression builds toward confronting major threats, with the final objective involving the defeat of the Harvest Moon. The system supports customization through item selection that encourages experimentation with different class and equipment pairings.
Game Modes
Gloom supports up to four player co-op sessions where participants work together to clear dungeons and overcome bosses. Random generation means groups experience fresh layouts and enemy placements each time. The title also includes single-player options for those preferring solo exploration of the same procedural systems.
Multiplayer emphasizes shared progress through levels, with loot and synergies benefiting the entire party. No additional named modes appear beyond these cooperative and individual formats, keeping the focus on repeated dungeon runs that scale with player count.
Setting and Progression
The atmosphere draws from a grim civil war period in American history, placing dungeons within twisted environments that reflect that era. Players uncover items and upgrades that tie into class choices, fostering builds centered on specific synergies rather than linear advancement. Boss encounters mark key milestones, pushing groups or solo players deeper until the central antagonist falls.
Secret rooms add layers to discovery, often requiring observation of subtle visual hints scattered throughout the procedurally created spaces. This structure rewards multiple attempts as players refine strategies around the 25-plus room types and item pool.
Is It Worth Playing?
Gloom targets fans of co-op dungeon crawlers who enjoy procedural variety and build experimentation through item synergies. With its emphasis on random layouts, secret exploration, and progression toward major bosses, the game suits players seeking repeatable runs that change with each session. Availability on PC aligns with standard hardware requirements, and the upcoming release means interested parties can follow development for launch timing.
Those who prefer structured campaigns or extensive narrative elements may find the focus on loot-driven runs and environmental discovery more limited. The absence of reviews at this stage leaves reception open, but the confirmed mechanics provide a clear picture of the intended experience for co-op groups or solo adventurers interested in indie RPG systems.