You were on the phone with your sister, driving a quiet mountain road, when a vast disc blotted out the sky. Cars, rocks and people lifted into the air — then fell all at once. You wake beside the wreck. Follow the dead line through an alien-touched national park and on into the city.
The red eye drifting over the fields drives its tendrils into the dead and stands them up again. Its puppets don't flee and don't stop — they just keep walking toward you. Cut down what hangs from the strings, or bring down the eye that holds them.
Seekers are faster than you. They don't chase from behind — they swing wide, race ahead and skid to a stop right where you were heading. Sprinting across open ground is not the answer. Break line of sight, change height, pick where you fight.
The creatures don't die to a few shots. Break their armor to expose the weak point, or string an electric line between two trees with a pair of crossbow bolts and let them walk into it. Once they drop, close in and tear out the core. Hesitate, and they get up angrier.
Not every fight is worth taking. Crouch in the reeds as hunters pass, or use noise to draw them somewhere else. Lose them, and they don't forget — they guess where you went and start searching.
The thing hanging like pipework from the mall ceiling feels your footsteps. Creep beneath it, or throw a bottle and let it strike the wrong spot. And if the red, pulsing probe at the end of the corridor finds you, finish it before the pack arrives.
Something drifts over the city, lifting people up and carrying them away. Get under a roof — or, caught in its grip, shoot out its struts and drop free. Miss your chance, and you start over wherever it takes you, without your gear.
Not every survivor is on your side. Abandoned cabins hide gunmen who got there first, and armed units with something to bury block the roads. Bullets work on people. You can turn them on each other — or on the creatures.
Raise your instant camera and capture each creature, its attack tells and its exposed weak points. Clear photos fill your field notebook and turn into reports that pay out in supplies. The shutter makes noise. They hear it.
The pipe you picked up grows the tissue you tore from the creatures and becomes something else, stage by stage. Upgrade your pistol, shotgun, rifle and sniper rifle at workbenches — then hold your breath and put a round through the weak point. Parts and cores are always scarce. Choose what to build.
A single leg slamming down between the abandoned cars is bigger than any of them. Over the city, a spine-like core pulses with people hung in the air around it. Leap from where gravity runs thin and come at it from anywhere but the front.
Bikes and cars get you through danger fast — but wheels and engines wake everything around you. If something latches onto your moving car, get out before it blows. Or pitch your portable tent somewhere safe and wait out the night. Morning comes. The world outside doesn't change.
Pick male or female, then face, hair, clothing and colors. Your saves carry your survivor's name, and they look the same all the way through.
Break armor, expose weak points, knock creatures down and rip out their cores — every species has its own weakness
An eye that raises the dead as puppets, hunters that cut you off, ceiling ambushers, burrowers that track you underground, and a harvester that lifts people into the sky
Tame a downed Seeker and ride it
Electric crossbow traps and special bolts, a melee weapon that grows alien tissue, five-tier firearm upgrades and a sniper scope
An instant camera whose photos feed your field notebook and pay out as research reports
Hide in reeds, lure with noise, and evade enemies that search where they think you went
Armed factions that are hostile to each other
Low-gravity anomalies that open new routes
Bicycles and cars, a portable tent and a day–night cycle
From a national park to a town, a city, its sewers, an underground mall and the subway
A distinctive angular low-poly art style
The sky is open. The road is still yours to choose.