HOSHiN ENGi Re:surrection is an action roguelite hack-and-slash game developed by LASTWONDER and published by Shueisha Games. Players take control of a young disciple of the sage Taikobo in a fantasy setting drawn from ancient Chinese mythology, where immortals, demons, and mythic beasts clash in a world recovering from prior turmoil. The title draws from the long-running manga HOSHiN ENGi by Ryu Fujisaki, which has sold over 22 million copies, and presents an original story set after the manga's conclusion with a new protagonist designed by Fujisaki himself.
Gameplay
Combat centers on the Paope system, where players equip a Main Paope to handle primary offensive strikes and a Sub Paope to alter battle flow through supportive or disruptive effects. These mythic treasures can be mixed and matched across runs to create distinct fighting styles, with upgrades unlocking evolved attack variations that expand tactical options. A spirit beast companion known as a Reiju fights alongside the player. On foot, the Reiju provides independent support by shielding the protagonist and interrupting enemy actions. Mounting the Reiju grants access to specialized riding maneuvers, such as aerial dashes and strikes aimed at enemy blind spots, allowing faster traversal and repositioning during encounters.
Dungeons feature shifting layouts that change with each attempt, presenting branching routes across islands where players evaluate rewards before committing to a path. Choices include claiming new Paope, enhancing companions, or engaging in training duels with familiar figures. Materials collected during runs return to a central base for permanent upgrades to the protagonist and Paope, while randomized Secret Arts picked up in the field add temporary power spikes. This loop emphasizes build experimentation and adaptation, with each descent offering fresh combinations of equipment and encounters.
Game Modes
The experience revolves around repeated roguelite runs through procedurally varied dungeons. Players descend into these shifting environments, navigate branching paths, and manage resources gathered along the way before returning to base upon defeat. Permanent progression carries forward through upgrades purchased with collected materials, allowing incremental strengthening of the protagonist, Paope arsenal, and companions across multiple attempts. Training duels against supporting characters serve as optional challenges that yield additional rewards when completed successfully. No separate multiplayer or alternative modes have been detailed beyond this core single-player structure of run-based exploration and meta-progression.
Story and Setting
The narrative unfolds in a land steeped in Chinese mythology, where the player character serves as a disciple under the legendary sage Taikobo. Conflict arises once more from immortals, demons, and beasts, drawing the protagonist into a renewed struggle. The story stands independent of the original manga while sharing its world, allowing both longtime fans and newcomers to engage directly. Fujisaki personally oversees the project, ensuring the hand-drawn art style captures the look of his manga pages brought to life through fluid animation.
Characters and Companions
A roster of figures from the source material joins the player at base and during expeditions. Key allies include the mentor Taikobo, the shapeshifting Reiju Supushan, the steadfast warrior Yozen, the impulsive fighter Nataku, and the loyal soldier Koh Tenka. Interactions occur through conversations at headquarters and dialogue during dungeon runs. Certain hot-blooded characters may issue training challenges framed as duels, with victory granting further benefits that strengthen the overall party dynamic.
Is It Worth Playing?
Anticipation for HOSHiN ENGi Re:surrection stems from its distinctive blend of roguelite structure and mythology-inspired action. The Paope customization and Reiju companion mechanics promise varied combat approaches across runs, while the permanent upgrade system rewards persistence without locking players into rigid builds. Fans of hack-and-slash gameplay, procedural dungeon crawlers, and adaptations of classic manga will find the described systems align closely with those interests. The game remains scheduled for release in 2027 on PC, with no current player data or post-launch updates available. Those drawn to fast-paced combat paired with meaningful choice in loadouts and progression paths may find the final product a strong match once it arrives.