I Think I Saw a Kitten is a casual action puzzle game available on Xbox Series X|S. Players control a sliding kitten through a series of maze-like levels where the goal is to collect three stars and reach a fish at the end of each stage while avoiding instant-death hazards.
Gameplay
The core loop centers on precise sliding movement. The kitten glides across the floor until it hits a wall or obstacle, requiring players to plan each push carefully to navigate tight spaces. Hazards include falling rocks that crush the path and lava floors that end the run on contact. Enemies patrol set routes and must be dodged or timed around, adding layers of timing to the navigation.
Each level demands full star collection for completion, which means exploring side paths and backtracking without triggering hazards. The sliding mechanic creates momentum that cannot be stopped mid-slide, so positioning becomes critical in later stages where layouts grow tighter and more interconnected. Problem-solving builds around anticipating enemy patterns and hazard cycles before committing to a move.
Game Modes
The game operates entirely in single-player mode. There are no multiplayer options or alternate modes listed. All content takes the form of sequential puzzle levels that players complete one at a time, with progress saved via Xbox cloud saves and tracked through achievements.
Level Design and Progression
Stages are hand-crafted and increase in complexity across the campaign. Early levels introduce basic sliding and simple obstacle placement. Later stages layer in multiple enemy types, moving hazards, and branching paths that force greater foresight. The design encourages repeated attempts to discover the optimal route that secures all three stars without restarts from hazards.
Difficulty ramps through new movement constraints and denser enemy placements rather than speed or reflexes alone. Players must master the kitten's slide distance and stopping points to solve increasingly intricate mazes.
Is It Worth Playing?
This title suits players seeking a relaxed yet mentally engaging puzzle experience on Xbox Series X|S. The sliding controls and star-collection objective create a satisfying loop for those who enjoy methodical navigation and pattern recognition. With its focus on single-player progression and steadily rising challenge, the game delivers a complete package for casual puzzle fans without additional modes or ongoing content requirements. Those who appreciate precise movement puzzles in compact levels will find consistent value in working through the full set of stages.