Krevholt is an action indie RPG set in the world of Orenvalt. Players take on the role of a delver raiding the tombs of the Krevorn on the Iron-Fog Coast. These tombs hold riches but are defended by iron-bound wardens and traps designed to stop grave robbers like the player character.
Gameplay
The core loop centers on short runs through procedurally generated mazes. Each level forms a small maze that ends with a guardian blocking the way to the next floor. No two descents share the same layout. Combat relies on a single racial spell as the starting attack. Early kills provide the first cards to draft from a pool of 239 abilities and passives divided into six families: iron, hush, grave-cold, emberwork, bindings, and tomb-dust. Level-ups present four cards at a time, shaping the hero through choices rather than fixed classes.
Traps and enemies add pressure. Eight varieties of traps and 47 kinds of wardens populate the floors alongside the floor guardians. Loot alters appearance in addition to stats, while unused items convert into Slag. Character creation begins with six body types across three peoples, followed by customization of face, hair, and tint. The Forge serves as the meta-progression system with 18 tracks that improve future runs using Slag earned from deaths. This system strengthens the next hero without altering the draft-based identity of each attempt.
Game Modes
The game focuses on repeated runs into the tombs. Each attempt ends in death due to permadeath mechanics, with no save-scumming or adjustable difficulty options. Runs typically last around twenty minutes at a steady pace and extend to forty minutes or longer with strong builds. There is no overarching win condition or story campaign to complete. Instead, the experience revolves around descending as far as possible before perishing and returning to the Forge with Slag to prepare for the next attempt.
Progression and Customization
Progression splits between the run itself and the Forge. During a run, the draft system determines abilities and playstyle through selections from the large card pool. Loot and equipment further modify both power and visual appearance. Everything not equipped turns into Slag, which funds permanent upgrades across the 18 Forge tracks. One hundred deeds provide additional goals to pursue across multiple runs. The system ensures each hero feels distinct based on draft choices while the Forge steadily increases how far subsequent characters can reach.
Is It Worth Playing?
Krevholt suits players who enjoy roguelike action RPGs built around permadeath and procedural content. The draft system and generated mazes create variety across attempts, while the Forge offers steady advancement between runs. Those who prefer games without story, dialogue, or quest logs will find the focus remains entirely on the descent and build decisions. The absence of difficulty modes or save options delivers a consistent challenge for fans of that style. Availability on PC makes it accessible for those interested in this specific combination of card drafting, tomb exploration, and meta-progression.