Link Loop is an indie physics-based 2D puzzle-platformer built around seamless portals and momentum-driven interactions. Players place and connect portals to redirect themselves, crates, fluids, and other objects while preserving speed and direction across the linked spaces. The core loop centers on reaching an exit in each level by experimenting with portal placement amid crates, lasers, fluids, and environmental hazards.
Gameplay
Portal placement forms the foundation of every challenge. Two portals create a direct link that carries momentum intact, turning a simple drop into a high-speed launch or redirecting a fluid stream around obstacles. Objects interact consistently with the physics system, so crates slide or stack predictably and lasers maintain their beams through portals. Levels remain open by design, allowing multiple valid paths rather than enforcing a single sequence of actions. This sandbox approach encourages players to test unconventional portal angles or chain reactions with fluids and moving parts to clear the way.
Controls support precise aiming, including right-stick options on controllers, and key bindings can be adjusted for comfort. The game runs smoothly on Steam Deck hardware with tailored input support. All interactions stay grounded in the 100 percent physics simulation, where small changes in portal positioning produce noticeable differences in object trajectories and fluid flow.
Game Modes
Solo play features more than 50 dedicated puzzles that introduce mechanics gradually and then combine them in increasingly complex arrangements. Each puzzle stands alone yet builds on prior concepts such as momentum conservation and multi-object interactions.
Online co-op expands the experience with more than 30 additional puzzles designed for two players. Partners share portal placement duties, which doubles the creative options while introducing coordination challenges around timing and positioning. Co-op supports both the main campaign and community-created levels, letting pairs tackle user-made content together.
The integrated level editor lets anyone build custom maps using the same tools that created the official content. Walls, hazards like lava or acid, props, and decorative elements are placed directly in the editor, with instant testing available. Completed maps export as JSON files and can be shared through Steam Workshop integration, where subscribers access new level packs directly from an in-game menu.
Level Creation and Community Content
Every official level originates in the same editor available to players, ensuring consistent tools and export options. Workshop support provides a growing library of community packs that load seamlessly without manual file management. Creators can publish their own packs in a few steps, and players browse or subscribe from within the game interface. This system turns the title into a platform for ongoing puzzle variety beyond the initial campaign.
Is It Worth Playing?
Link Loop targets players who enjoy deliberate puzzle solving combined with physics experimentation and creative freedom. The unrestrictive level design rewards exploration of alternative solutions, while co-op adds a social layer for those who prefer shared problem solving. The built-in editor and Workshop support extend replayability through user-generated content that continues to expand after launch.
Because the game remains in development and has not yet released, no player reviews or completion statistics exist. Those drawn to 2D portal mechanics, momentum puzzles, and accessible creation tools will find a focused experience centered on those systems. The emphasis on physics consistency and open-ended solutions distinguishes it for fans of similar indie puzzle titles.