Oniyama Academy: 14 Days of Rough Love is an indie casual simulation game set in a remote mountain school where players navigate fourteen days of social interactions, romance, and personal management. The premise centers on a group of reformed rebels living together, with the final day featuring public confessions along a red carpet that can lead to mutual pairings or rejections decided by the chosen individual.
Gameplay
Players begin by selecting either the new girl or new guy as their character and decide whether to pursue confessions early or wait for others to approach. Daily decisions fall into three categories: Tough, Sincere, or Playful, each producing different reactions from the ten characters based on their individual preferences. Success depends on balancing reputation within the house and personal temper levels, as excessive pressure can result in removal from the academy.
Activities unfold across twelve locations and include glare-offs to secure date rights, karaoke battles in town, exchanging love letters, rooftop dates, spray-painting names on an old wall, participating in a summer festival with fireworks, and helping rebuild a village playground. Unexpected events such as a motorbike escape leading to expulsion or the arrival of transfer students can shift group dynamics. Secret late-night conversations on the back steps provide deeper insights into each character's personality.
Game Modes
The experience follows a structured fourteen-day timeline with branching outcomes determined by accumulated choices and relationship progress. Two complete routes support different newcomer perspectives, allowing replay to explore alternate confession paths and endings. Character reactions vary by dialogue tone, encouraging experimentation with Tough, Sincere, or Playful options to discover compatible matches.
Core systems track reputation and temper alongside relationship values, creating a management layer where players must avoid pushing too aggressively. The simulation emphasizes single-player decision-making without external competition, focusing instead on internal house dynamics and personal growth over the fixed period.
Visuals and Presentation
The game uses toon-shaded 3D models combined with manga-style visual effects to depict the academy environment and character interactions. Twelve distinct locations provide varied backdrops for events ranging from competitive challenges to quiet personal moments. A relaxed lo-fi soundtrack accompanies the scenes, supporting the casual tone of the simulation.
Quality-of-life features include auto-save, a dialogue log for reviewing conversations, and fast-forward options to streamline repeated playthroughs. These elements keep the focus on the narrative choices and relationship building across the two routes and multiple endings.
Is It Worth Playing?
This title suits players who enjoy character-driven simulations with choice-based romance and light management mechanics. The fourteen-day structure and emphasis on dialogue tone create a contained experience centered on social navigation rather than combat or exploration. With ten characters and branching routes, it offers replay value for those interested in seeing how different approaches affect outcomes.
Availability is limited to PC, and the indie casual simulation style targets audiences seeking short, focused sessions without complex progression systems. The combination of reputation tracking, temper management, and varied daily events provides a straightforward loop for fans of academy-set relationship stories.