Our Will is an indie RPG adventure game developed for PC that places players in the role of Astrid, a young leader guiding a group of warriors through a harsh realm drawn from Scandinavian folklore. The story follows a quest to find a cure for a village afflicted by unknown forces, blending personal decisions with encounters against mythical threats in the land of Jötunheim.
Gameplay
The core loop centers on exploration and decision-making in a hand-drawn world where every choice carries weight. Players navigate cold landscapes and interact with companions whose opinions shift based on actions taken, altering relationships and available paths. Combat occurs in turn-based encounters limited to three active heroes at once, drawn from a pool of eight unique characters. Each hero possesses distinct skills that can be trained and specialized over time, with animosities between certain companions influencing performance depending on prior narrative decisions.
A rune-based weakness system adds layers to battles, as five runes tied to specific heroes also represent vulnerabilities in enemies. Matching the right party composition becomes essential for exploiting these shifting weaknesses that evolve during fights. When heroes cooperate effectively, they unlock team ultimates that combine abilities for powerful effects. The hand-drawn art style renders characters, creatures, and environments with detailed, book-like illustrations that support the narrative focus without relying on flashy animations.
Game Modes
The primary experience unfolds through a choice-driven story mode where narrative branches lead to different outcomes based on dialogue selections, party composition, and combat results. Players manage a roster of eight heroes, deciding who joins expeditions and how their skills develop in response to events. This mode emphasizes strategy in both social interactions and tactical fights against monsters and larger threats.
Survival mode provides a separate challenge focused purely on combat endurance. It presents consecutive encounters with increasing difficulty layers, requiring repeated adaptation of party setups and rune strategies without the narrative elements. Each run varies due to the procedural nature of enemy waves and the need to maintain hero synergy across multiple battles.
Story and Setting
The narrative draws from Nordic myths, pitting the player against both human-scale dangers and larger mythical entities. Jötunheim serves as the central environment, featuring unforgiving terrain and creatures that test the party's resolve. Companion judgments and external forces react to decisions, creating multiple possible conclusions to the central quest without fixed linear progression.
Is It Worth Playing?
Our Will targets players who enjoy single-player RPGs built around meaningful choices and deliberate turn-based combat rather than fast-paced action. The combination of party management, evolving weaknesses, and team ultimates offers depth for those who like planning ahead and experimenting with different hero combinations. Survival mode adds replayability for combat-focused users seeking escalating challenges.
With a planned release in 2027 and no reviews available yet, the game remains in development. Those interested in narrative-driven adventures with folklore themes and strategic party systems may find the described mechanics appealing once it launches. The single-player focus and emphasis on consequences suit fans of thoughtful RPG experiences over multiplayer or open-world titles.