Send Them to Hell is an action indie roguelike developed for PC that puts players in control of demon-slaying heroes facing off against Satan's invading forces. The game blends pixel art elements with 3D environments to create chaotic combat encounters where solo players or groups of up to four can build powerful, game-breaking loadouts through weapon upgrades and item discoveries. Core mechanics revolve around surviving relentless enemy waves while managing resources and adapting to increasingly tough challenges in a permadeath framework.
Gameplay
Combat focuses on direct confrontation with demonic hordes using a variety of heroes that include a holy knight, a corn-launching robot, and a wizard girlie accompanied by her ferocious cat. Players collect items and upgrade weapons during runs to create absurd combinations that shift the flow of battle. The roguelike structure emphasizes quick adaptation because each attempt starts fresh after failure, with no checkpoints in the main journey. Exploration covers distinct environments that range from blood-soaked forests to pitch-black graveyards, culminating in a direct confrontation with Satan himself. Item discoveries feed into an unlockable codex that tracks progress across multiple sessions, while challenge coins earned allow for character personalization in a dedicated customization area.
Game Modes
Adventure mode structures the experience as a level-based run across five unique stages that grow harder with each step. Success requires clearing every area before the final showdown, but any death sends the player back to the main menu to begin again. Endless mode strips away the level structure for continuous wave survival that scales in difficulty, rewarding high scores and leaderboard placement for those who want pure combat testing. Weekly seed mode resets the playing field each week by forcing all participants onto the identical map layout and item seed, turning the session into a shared high-score competition that refreshes regularly with new challenges.
Progression and Customization
Meta progression occurs after each completed run through a dedicated menu where players spend earned resources on permanent upgrades and attribute purchases. These improvements carry forward to strengthen future attempts without