Six Feet Under: The Mortician's Last Stand is an action indie shooter set in the Arizona Territory of 1889. Players take on the role of a mortician who must confront the undead rising from their graves in a series of tense, deliberate gunfights centered around a custom revolver.
Gameplay
The core loop revolves around engraving a six-chamber revolver one chamber at a time during each level. Chambers fire strictly in sequence, turning the cylinder into a readable pattern rather than a simple damage source. Marks placed on neighboring chambers form poker-style hands that grant bonuses, with the cylinder wrapping so the first and last chambers connect. Players choose between deepening an existing mark for fusion effects or widening coverage for new hands, creating meaningful trade-offs before each encounter.
Reloading demands precision through a flick mechanic that snaps the cylinder shut when a bright notch aligns. Missing the timing leaves the player exposed with an empty gun. Different grounds impose specific rules that alter movement and aiming: open salt flats introduce crosswinds, the railyard restricts backward speed, and the deep mine limits visibility while causing collapses. Six playable characters each modify chamber counts and core abilities, from the steady Mortician to the Revenant who drains boss health on contact.
Between fights, a peddler's wagon offers purchases such as laudanum, extra cylinders, or hired help. These companions each perform one fixed action and cannot be revived once downed. Upgrades include gunsmith modifications that expand chamber capacity and charms that enhance specific marks or fusions.
Game Modes
The story campaign spans thirteen nights divided across three acts. Players escort a funeral wagon through hostile territory, clear grave pits that activate on approach, and confront six named bosses including the Hanging Judge and the Pale Rider. Progress unlocks entries in the Undertaker's Book that carry forward across nights, while higher difficulty tiers reward additional pages upon completion.
Three survivor modes sit beneath the campaign structure. The fixed fifteen-minute night tests endurance within a set window. The Long Night continues indefinitely until the player falls. A daily grave mode uses a shared seed for consistent runs across the community. All modes support four difficulty tiers that scale enemy behavior and rewards.
Setting and Progression
Five distinct grounds each enforce a mechanical twist rather than cosmetic changes, forcing adaptation in positioning and shot timing. The bestiary grows as players encounter fifteen varieties of the dead plus twenty-one total entries. Contracts and stackable wagers allow players to alter mechanics for increased payouts, while twenty-four contracts and ten wagers provide optional challenges.
Collection entries and achievements track progress across the authored scenes and epilogue. Adjustable settings cover gore levels, screen shake, flick sensitivity, and separate audio volumes for master, music, and effects.
Is It Worth Playing?
This title targets players who enjoy methodical single-player action with deep mechanical layers rather than fast-paced spectacle. The revolver engraving system and ground-specific rules create repeated decision points that reward careful planning over reflex alone. With a full story campaign and multiple survivor options already detailed, the game offers substantial content for those drawn to Western-themed horde shooters built around custom weapon builds and companion management. As an upcoming release, its reception will depend on how the described systems perform in practice, but the focus on deliberate aiming and sequence reading sets it apart for fans of indie action experiences.