Somewhere Else is a 2D couch co-op puzzle platformer that places players in control of two distinct characters dropped into an unfamiliar world. Chimp brings impulsive energy and a willingness to leap into new situations, while Chip favors careful planning and steady progress. The game requires both characters to work in tandem at all times, turning every exploration step, puzzle solution, and ability use into a shared effort between partners on the same screen or connected remotely.
Gameplay
The core loop centers on navigating colorful yet sometimes deceptive environments filled with platforms, obstacles, and interactive elements. Players switch between or coordinate the two characters to reach new areas, activate mechanisms, and overcome barriers that one character alone cannot handle. New abilities appear as the duo advances, expanding movement options and problem-solving tools in ways that build on their complementary personalities. Hazards appear in the form of creatures that may ignore the pair or actively threaten them, requiring timing and positioning that reward close cooperation. Scattered throughout the levels are animals in need of assistance. Locating these creatures, determining their requirements, and completing the necessary steps to free them adds optional layers of discovery that encourage thorough exploration without forcing every player to engage with them.
Game Modes
Somewhere Else supports only cooperative play. The design locks both characters together so that progress depends on simultaneous input from two players. Local couch co-op allows two people to share one screen and a pair of controllers, while remote play options extend the experience to friends connecting over the internet. No single-player mode exists, and the structure avoids competitive or versus elements in favor of consistent teamwork across every section of the world.
Story and World
The narrative follows Chimp and Chip as they search for a way home after arriving through mysterious portals. Their differing approaches to situations create natural tension and dialogue opportunities that unfold alongside the exploration. The world itself mixes bright, inviting zones with quieter corners that hold small secrets or additional tasks. Environmental storytelling and the gradual reveal of abilities help players understand the setting without lengthy cutscenes, keeping the focus on movement and interaction.
Is It Worth Playing?
Players who enjoy cooperative puzzle platformers built around distinct character roles and local or remote teamwork will find a clear match in Somewhere Else. The emphasis on mutual reliance and the mix of platforming, puzzle solving, and light collection tasks creates a focused experience suited to short sessions or longer shared playthroughs. Because the game remains in development with a planned release in February 2027 and currently carries no user reviews, any final judgment rests on how well the described mechanics deliver in the finished version. Those drawn to cozy yet occasionally tense co-op adventures with personality-driven characters and optional rescue elements have a strong candidate here once it arrives on PC.