Star Wars Zero Company is a single-player turn-based tactics strategy game set during the final years of the Clone Wars. Players take command of Zero Company, an unconventional group of operatives led by Hawks, a former Republic officer. The experience centers on a cinematic original story where decisions shape mission outcomes and squad dynamics in a gritty Star Wars setting.
Gameplay
The core loop involves planning and executing tactical missions across operations and investigations. Each encounter requires positioning operatives on the battlefield, selecting from a range of abilities, and adapting to enemy placements and environmental factors. Squad members include scoundrels, astromechs, and potentially a Jedi, each bringing distinct skills that players combine for effective results. Outcomes depend on choices made during missions, which can alter subsequent events and character development.
Between missions, players manage squad progression at a base of operations. Operatives gain experience through repeated deployments, unlocking new combat synergies as they learn to coordinate. Hawks receives dedicated customization options for combat specialization and visual appearance, while the rest of the team draws from original and customizable Star Wars characters. Loadouts, abilities, and appearances can be adjusted to suit different tactical approaches.
Game Modes
The game operates entirely in a single-player format centered on a branching narrative campaign. Missions unfold through a sequence of tactical operations and investigations that advance the main story. Players progress by completing objectives while managing resources and squad readiness, with decision points that influence story branches and available options in later stages. No separate competitive or cooperative modes exist beyond this focused campaign structure.
Story and Setting
Zero Company operates in the twilight of the Clone Wars era, recruited to confront an emerging threat capable of destabilizing the galaxy. Hawks leads a team of uneasy allies who must overcome personal differences to succeed in high-stakes assignments. The narrative emphasizes authentic Star Wars elements through its cast of characters and mission variety, blending direct combat with investigative tasks that require careful planning.
Customization and Squad Building
Personalization extends beyond basic appearances to include weapon themes and ability selections that align with different playstyles. Teams can incorporate a mix of standard and custom operatives, allowing players to experiment with compositions that emphasize stealth, firepower, or support roles. As bonds form through shared missions, new synergies become available, encouraging repeated playthroughs to explore alternative paths and team configurations.
Is It Worth Playing?
Star Wars Zero Company suits players who enjoy deliberate, single-player turn-based tactics with strong narrative focus and squad management. The emphasis on decision-making and character progression provides replay value for those interested in Star Wars stories outside the main films and series. As an upcoming title launching on Xbox Series X|S, its appeal rests on the verified mechanics of tactical combat and story branching rather than established community metrics or post-launch support. Fans of similar strategy experiences in the genre will find the described systems align closely with expectations for thoughtful mission planning and team development.