A butler, a mansion and missing people, you donāt need to be Sherlock Holmes to guess whatās happening, but someone has to look into it, and its going to be you!
In this simple stealth/exploration game with graphics inspired by ASCII games, youāll have to search around the mansion for keys and notes while you hide and, overall, just try to not be broken in half by the butler.
Play as Ricardo, a foolhardy teenager that after an incident in his summer job, involving him being dragged around a forest, finds himself in front of a mansion that has a murderous butler inside, he sure has a great "luck", but donāt worry about him! He's used to this stuff.
Go for a stroll around the mansion, search for notes that tell you some employees gossip, or maybe find a key to open a closed door. You can also go greet the butler if you want, but I wont take responsibility for what happens.
If you decided to go greet the butler, then I can introduce you to the main gameās mechanic, evading the butler is your main focus, since, to your misfortune, if he grabs you heās not going to comfortably let you outside the mansion, this guy is not that nice to intruders.
Run.
Hide.
And move silently.
Because even if heās not the most brilliant, heās still the one who knows how to move around the mansion.
Some employees unhappy about their bosses not listening about their concerns with the new butler and a Ricardo that is trying to find out what happened to the aforementioned employees, itās not a story worth of a Noble Prize in Literature, but my boy Ricardo and the events that happens to him in the mansion will try to make you laugh so at least youāll have a good time.
And who knows! Maybe youāll get a peek to an actual story and all.
Around 1 to 2 hours of content.
A stealth/exploration gameplay inspired by horror games (this is not a horror game, donāt worry, the only scary thing here is the gameās code).
Comical story and dialogues.
Pixel Art inspired by ASCII games and their graphical editions.
A Green Hat, to your misfortune.