We Kill Monsters stands out as a survival action-adventure game that blends exploration, hunting, and cooperative elements in a vast, mysterious world. Developed by indie creator Jacob Williams under the Glass Revolver banner, this PC title casts players as homunculi known as Husks, tasked with delving into the depths of The Shell, a massive pit beneath the Dying City of Edinu. The core premise revolves around extracting Primordial Fluid to sustain the city, pushing players to venture deeper via an ancient elevator system. With its focus on resource management and challenging traversal, the game promises a mix of tension and camaraderie for those drawn to open-world survival experiences.
Gameplay
At its heart, We Kill Monsters emphasizes survival mechanics in an expansive, layered environment. Players start as Husks thrown into The Shell, where they must navigate open areas filled with large structures and navigation tools. The primary loop involves hunting powerful entities called Angels, tracking them through clues and environmental hints. To progress, Husks use The Great Elevator, which requires significant energy, such as that released from defeating an Angel, to access deeper layers.
Survival demands constant scavenging for essentials like food, weapons, clothing, and equipment scattered throughout the pit. Resource management plays a key role, as journeys can be lengthy and perilous. Players can set up camps anywhere to rest, cook meals, trade items, or even relax by playing guitar around a fire. Combat forms a vital component, with work-in-progress systems showcased in development footage highlighting fluid mechanics against formidable foes.
Traversal adds another layer of challenge, requiring careful movement across the massive, open landscapes. Primordial Fountains scattered in The Shell allow Husks to cross into other players' sessions, enabling seamless cooperation for hunts or exploration. This integration of solo progression with optional multiplayer support creates a flexible experience tailored to different playstyles.
Game Modes
We Kill Monsters supports both solo and co-op play, letting players choose how they tackle the depths of The Shell. In solo mode, you handle the full weight of survival and hunting alone, relying on personal strategy to track Angels and manage resources. This approach suits those who prefer a solitary challenge, focusing on individual decision-making in a hostile environment.
Co-op mode opens up collaborative opportunities, where Husks can join forces through Primordial Fountains. This allows for brief team-ups or extended journeys with friends or strangers, sharing tasks like hunting, camping, and exploration. The system encourages dynamic interactions, making group play a natural extension of the survival adventure without forcing rigid structures.
Current State and Updates
As of early 2026, We Kill Monsters remains in active development, with the developer sharing periodic updates on mechanics like combat and environments. Recent footage from late 2024 highlighted new traversal and hunting features, building anticipation among the community. The game has a dedicated Steam page, though no release date or demo has been confirmed yet, leading to ongoing discussions about its progress.
Is It Worth Playing?
For fans of survival games with strong co-op elements and challenging exploration, We Kill Monsters shows strong potential based on its described systems. The blend of monster hunting, resource scavenging, and flexible multiplayer could appeal to players who enjoy titles emphasizing teamwork in vast, unforgiving worlds. Community interest remains high, with players expressing eagerness for more updates or a playable demo. If you thrive on methodical hunts and building camps in mysterious settings, keeping an eye on this one makes sense, though its unreleased status means waiting for a full launch to dive in.