Fantasy Grounds - Fifth Edition Fantasy #14: Beneath the Keep is a D&D 5E adventure module designed for the Fantasy Grounds virtual tabletop platform on PC. It delivers a compact, ready-to-run experience for groups seeking a level 1 starting point in the fifth edition ruleset. The module centers on an investigation that begins with a simple errand at a wilderness stronghold and expands into exploration of hidden threats below the surface.
Gameplay
The core loop revolves around the Game Master preparing and running sessions through Fantasy Grounds tools while players interact via shared maps, character sheets, and automated systems. Combat resolution benefits from built-in support for initiative tracking, attack rolls, saving throws, damage application, and condition management. Dynamic line of sight and lighting effects help convey visibility and darkness, including darkvision handling, which directly impacts tactical decisions during encounters.
Exploration and roleplay elements rely on the platform's map tools and token movement to represent locations and NPC interactions. The adventure introduces new magic items and a new spell that integrate into standard 5E character progression. Preparation involves loading the module content, placing encounters, and customizing notes or handouts for distribution during play.
Game Modes
Sessions operate primarily in a GM-led format where one participant manages the adventure while others control player characters. The setup supports both online multiplayer connections for remote groups and local play options. Single-player use focuses on the GM side for solo preparation, encounter building, and testing before bringing in a full party.
Campaign management allows ongoing tracking of story elements, quests, and character development across multiple sessions. The module itself functions well as a standalone one-shot or as an entry point into a longer campaign, with content scaled for four to six first-level characters.
Adventure Structure
Play begins with an investigation triggered by a break-in at a local shop and the disappearance of its keeper. Clues point toward deeper issues affecting the surrounding border lands. The narrative leads players beneath the keep into a series of challenges that include combat encounters and environmental hazards.
Undead threats feature prominently, requiring appropriate party composition such as access to a cleric for effective handling. The module includes varied monster types and traps that encourage careful movement and resource management typical of early-level 5E play.
Is It Worth Playing?
This module suits groups looking for a short, self-contained 5E experience that can be completed in a single session including character creation. Its focus on investigation followed by a cavern-style crawl provides a mix of roleplay and combat without requiring extensive setup time beyond loading the module into Fantasy Grounds.
Players who enjoy classic introductory adventures with undead elements and straightforward progression will find the content matches that style. The inclusion of new items and a spell adds minor customization options for characters. Those seeking longer campaigns or more complex mechanics may prefer combining it with additional modules rather than using it in isolation.