Fantasy Grounds - The Carouser's Guide to the Shadowdark serves as a dedicated expansion for the Shadowdark RPG within the Fantasy Grounds virtual tabletop platform. This indie RPG title focuses on strategy elements through structured downtime activities rather than direct combat or exploration loops. Players use it to handle post-adventure revelry, turning accumulated gold into experience points and narrative developments across varied settings.
Gameplay
The core loop centers on carousing sessions that occur at the end of play sessions. Participants pool gold to select a tier of event, then roll a d8 against location-specific tables to determine outcomes. Every result grants experience, including negative ones such as waking in a gutter or facing fines. The system supports six distinct areas including castles, cities, dungeons, forts, towns, and wilderness, each rated common, uncommon, or rare to influence available results.
Secondary tables handle allies, enemies, rumors, trinkants, and treasures, ensuring variety across hundreds of possible endings. A shared scene mechanic allows the group to connect individual rolls into one cohesive story, where one character's rival might become another's ally or a brawl could lead to a wager. This approach keeps downtime active and tied to the broader campaign without requiring separate play.
Quality ratings on locations add layers of choice, letting groups aim for more refined or risky environments. The tables integrate directly with Shadowdark's existing downtime rules, maintaining balance at any character level while adding depth through unique location outcomes.
Game Modes
Carousing operates as the primary activity mode, structured around pooled resources and tier selection before the d8 roll. Groups can scale events from basic tavern nights to extended multi-day affairs, with bonuses applied based on total investment. The shared scene system functions as a collaborative narrative mode that weaves multiple rolls together under gamemaster guidance.
Location-based variations serve as distinct sub-modes, with dedicated tables for each of the six areas. Quality ratings further differentiate sessions by altering the rarity and type of results. Secondary resolution tables for allies, enemies, and other elements provide modular extensions that adapt to the main outcome without additional complexity.
Compatibility mode ensures seamless use alongside standard Shadowdark mechanics, allowing plug-and-play insertion into ongoing campaigns. No separate single-player or competitive structures exist beyond the group-focused carousing process.
Integration with Shadowdark Campaigns
This supplement drops into existing Shadowdark sessions without altering core rules. It expands the downtime phase that many characters rely on for half their experience gains, replacing repetitive tavern rolls with location-specific content. The design emphasizes narrative emergence from mechanical results, such as turning a simple bet into a lasting rivalry or a chance encounter into a new obligation.
Groups benefit from the variety across common to rare venues, which encourages exploration of different parts of the game world during off-time. The emphasis on every roll yielding experience prevents wasted sessions and maintains momentum between dungeon crawls or wilderness treks.
Is It Worth Playing?
Players already invested in Shadowdark and Fantasy Grounds will find value in the expanded options for downtime. The tables deliver consistent variety and tie directly into experience progression, supporting campaigns that run long enough to reach multiple sessions. Those seeking fresh ways to handle gold expenditure and story connections between adventures stand to gain the most from the structured yet flexible system.
Availability on PC through the Fantasy Grounds platform makes it accessible for virtual groups. The recent release means ongoing support depends on community adoption and future updates from the developer. Groups that enjoy table-driven storytelling and shared narrative building will likely appreciate the depth added to carousing without complicating the base experience.