Warhammer 40,000: Inquisitor - Martyr is an action role-playing game set in the grim darkness of the 41st millennium. The Hierophant Class DLC introduces a new playable Inquisitor background focused on leadership and faith-based support. Players command a retinue of AI companions while pursuing heretics across the Caligari sector through mission-based combat and progression systems.
Gameplay
The Hierophant operates as a commander who summons and directs up to four AI companions drawn from Crusader, Assassin, Psyker, and Battle Sister archetypes. Retinue Management forms the core loop, where players customize companion gear and skill trees that level independently up to 100. Orders issued through a dedicated bar alter companion behavior, apply buffs, and trigger bonuses during fights.
Combat blends direct spells with retinue coordination. The class uses Devotion points as its resource to cast area-of-effect Blessings or targeted spells. New off-hand weapons such as the Dialogous Staff and Libram provide retinue-focused benefits, while Curios slotted into the belt deliver passive Auras and activated effects that bolster allies. Fourteen new Perks expand build options through a redesigned system, and three skill trees (Retinue Tactics, Blessings, and Utility) unlock at higher levels.
Background choices shape the Inquisitor further. Confessor, Cardinal, and Drill Abbot options alter starting abilities and flavor while maintaining access to the full retinue toolkit. New Relic and Primary Enchants add layers to gear optimization without altering the fundamental mission structure.
Game Modes
Story Mode delivers the main campaign in single-player format, guiding the Hierophant through sequential missions against threats in the Caligari sector. Players advance the narrative while testing retinue commands and new abilities in controlled encounters.
Co-operative play supports up to four participants in shared missions, allowing multiple Inquisitors to tackle objectives together. The Inquisitorial Campaign expands this with clan-based progression, world events, and mission chains that can affect sector-wide outcomes.
Void Crusades present interconnected mission sets that reward completion with high-value loot. Additional mission types such as Assassination focus on eliminating priority targets amid broader combat, while Cabals enable group advancement and special assignments separate from individual characters.
Class Features and Progression
The Hierophant reaches level 100 through dedicated skill trees that emphasize retinue synergy. Blessings function as spells with either area impact or single-target application, while active Spells deliver direct damage. Improved AI behavior for companions ensures reliable execution of issued orders during intense sequences.
Heroic Deeds and Achievements track specific accomplishments tied to retinue performance and class mastery. These elements encourage repeated playthroughs with varied perk selections and companion loadouts.
Is It Worth Playing?
Players who enjoy action RPGs with emphasis on squad command and 40k lore will find the Hierophant a distinct addition to the existing classes. The retinue system adds a layer of management absent from prior backgrounds, rewarding coordinated play over pure solo damage output. Co-op and campaign modes accommodate both solo runs and group sessions.
Reception among ARPG fans highlights solid combat depth and thematic fidelity, though some note the grind intensifies after the campaign. Ongoing support through DLC content keeps the experience current for those invested in the setting. The Hierophant suits players seeking leadership mechanics within a mission-driven framework rather than pure hack-and-slash.