XCOM 2 is a turn-based strategy game in which players lead a resistance force against an alien occupation on Earth. The title Anarchy's Children functions as a content pack that expands soldier appearance options within this framework. It supplies more than one hundred new cosmetic items for every armor tier, including masks, hairstyles, face paints, and armor designs themed around rebellion aesthetics. These additions remain strictly visual and leave soldier statistics unchanged.
Gameplay
Combat unfolds on grid-based maps where each soldier receives a set number of action points per turn. Movement, shooting, and ability use consume these points, forcing careful planning around cover and line of sight. Concealment allows squads to approach enemies undetected before launching an ambush, after which the full tactical layer engages with flanking bonuses and critical hit chances. Hacking terminals on the battlefield can disable enemy devices, summon reinforcements for the player, or extract resources. Soldier classes each emphasize distinct roles: Rangers close in with swords and shotguns, Grenadiers deploy explosives and heavy weapons, and Sharpshooters deliver precision fire from range while also carrying sidearms for flexibility. The strategic layer between missions involves managing a mobile headquarters, recruiting new personnel, researching alien technology, and balancing global resistance efforts against enemy retaliation.
Game Modes
The primary experience centers on a single-player campaign that advances through a sequence of story-driven missions interspersed with procedural encounters. Players select squad loadouts, complete objectives such as rescuing civilians or destroying facilities, and adapt to escalating enemy forces. Challenge Mode provides standalone tactical scenarios with preset conditions and scoring systems that encourage repeated attempts for higher performance. These modes emphasize squad composition, positioning, and ability timing over any form of competitive play.
Customization and Visual Variety
Anarchy's Children integrates directly into the existing soldier customization menu. Players can apply the new rebellion-themed items across all armor types from early-game Kevlar through advanced powered suits. The options focus on gritty, anti-authority motifs that fit the resistance narrative, allowing greater differentiation among squad members during missions. Because the changes affect only appearance, they integrate seamlessly with any existing or future playthrough without requiring balance adjustments.
Is It Worth Playing?
Players who value deliberate tactical choices and squad management in a turn-based setting will find the core loop engaging. The addition of Anarchy's Children supplies extra visual identity for soldiers, which many appreciate during long campaigns where repeated missions benefit from recognizable squad members. The pack suits those already invested in the base experience who seek more personalization options. Availability on PC platforms keeps the full package accessible for new and returning players interested in resistance-themed strategy gameplay.