The base's starwell connects you to the travelers out in the corridor. Each turn, you decide where they stand, where they aim and when to release a charged shot.
A shot through the corridor
Watch the wind and the ground ahead. A high arc can reach a creature behind cover; a blast under its feet can leave it without a place to stand. The charge bar falls again after reaching its peak, so the moment you release matters as much as the angle you choose.The corridor has its own rules. Some routes lighten gravity; others reverse the wind from round to round. A shot that worked in the last battle may need a different approach here.
Beyond the next gate
On a solo expedition, choose a companion and the route ahead at each gate. Your expedition starts with one traveler and can grow into a party of five. A guided shot, a heavy lob or a spread of projectiles gives the next character a different way to fight. Find weapons and relics along the way, and stop at a merchant when the party needs supplies.Choose your way through five layers, taking on elites, searching for treasure and preparing for each route's boss. The game includes 30 playable characters, 60 weapons, 120 relics and 15 themed routes, with some content unlocked through play.
Command the party yourself, or share the journey through Steam online or LAN co-op. Pick the route together, watch your teammates' shots and plan the next turn.