Doctor Who: The Lonely Assassins is an indie casual adventure game built around a found-phone mystery. Players step into the role of an investigator who discovers a discarded mobile device linked to a disappearance in London. The experience draws directly from the Weeping Angels introduced in the Doctor Who episode Blink, placing the focus on puzzle-solving and clue gathering through the phone's contents rather than traditional exploration or combat.
Gameplay
The core loop centers on examining the phone's messages, emails, videos, and photographs. Users scroll through conversations, unlock glitched files, and scan items to forward evidence to ex-UNIT scientist Petronella Osgood. Puzzles arise from interpreting cryptic details and piecing together timelines, with tension built through the Angels' rules: never turn your back, never look away, and never blink. Occasional sequences require careful observation to avoid or confront the creatures directly on the device screen. The interface mimics a real smartphone, complete with self-destructing elements that limit access until new clues are found.
Game Modes
The game operates as a single-player narrative experience with no separate modes or multiplayer components. Progression follows a linear path through the phone's data, though multiple endings encourage additional playthroughs to explore different outcomes based on choices made during investigation. Replay value stems from these branches and hidden Easter eggs rather than varied gameplay structures.
Story and Characters
Set shortly after the events of Blink, the narrative follows the investigation of Larry Nightingale's missing phone and the sinister events at an abandoned London house. Petronella Osgood, voiced by Ingrid Oliver, guides the player through the clues. Larry Nightingale himself appears through archived content, and Jodie Whittaker provides a voice cameo as the Doctor. The story expands the Weeping Angels' threat into the digital realm, where no phone remains safe from their influence.
Is It Worth Playing?
Reception highlights the game's strong atmosphere, authentic Doctor Who elements, and effective use of the found-phone format for horror and deduction. Players who enjoy short, focused narrative adventures with puzzle emphasis and franchise ties often complete it in a few hours while appreciating the multiple endings for repeat visits. Those seeking longer campaigns or action-heavy mechanics may find the length and deliberate pacing limiting. The title suits fans of the Weeping Angels and interactive mystery stories who value story delivery over extended play sessions.