Short Description
Heaven wants you pure; the demonesses have other plansābuild a deadly deck, chase a monster mahjong hand, and ask the gods one question: since when is your love life any of their damn business?
About This Game
They said fetching the sacred scriptures would teach you to let go of earthly desires.
You look at your staff. Then at the message she left.
All those miles. All that suffering. And now you need Heavenās permission to have a drink and see a woman?
Let them come down and say that to your face.
Play as Sun Wukong, the Monkey King: proud, dangerous, shamelessly flirtatious, and thoroughly done with taking orders. Carry a deck of supernatural tricks into battle and a lifetime of unfinished business into your next rendezvous.
Through deckbuilding, mahjong combinations, tangled romances, and strange encounters, make this Journey to the West your own.
Heaven says your fate is sealed. You tell them to wait until your next draw.
Every battle reveals your enemiesā next moves. With limited energy and a handful of cards, you might have enough to survive the next blow. You might also have enough to make sure it never lands.
Across each expedition, choose, remove, and upgrade cards. Combine treasures and elixirs with your abilities until scattered tricks become a devastating strategy.
Command magical duplicates, gather power for a crushing staff strike, turn your defenses into attacks, or sacrifice health to seize the advantage. Eight combat paths give the Monkey King eight different ways to make trouble.
Playing cards from your deck also leaves behind tile-like seals that persist between turns. Every move helps fight the battle in front of you while setting up something bigger.
One tile from a winning hand. One hit from a very different ending.
Sequences, triplets, quads, and pairs bring mahjongās combination-building decisions into turn-based card combat.
Cash in sets early for immediate offense, defense, and extra draws. Or hold out for stronger combinations: a concealed hand, a full flush, all triplets, or seven pairs. Stack scoring bonuses, then unleash the payoff.
Missing one crucial seal? Spend energy to swap a seal or change its value.
Take the smaller win now, or survive another turn and go for the big one?
You check your health. Then your almost-perfect hand.
A moment ago, quitting while you were ahead sounded sensible.
A moment ago, you hadnāt drawn this card.
Once, she wanted your head. Now she wants to know why youāre late.
The White Bone Lady smiles as she brings up old grievances. Youāll have to work out whether she wants an apology or an excuse to keep you talking.
Princess Iron Fan may have little patience for sweet words, but a bold reply could catch her interest. Princess Baihuaxiu has worries of her own. The Queen of the Womenās Kingdom has things she cannot say from a throne.
Flirt, tease, arrange a meeting, exchange secretsāor decline, leave, and return another day. Sometimes, you can simply spend a little time together.
They remember your words and choices. A different greeting, a pointed remark, an unexpectedly warm welcome: your last encounter can follow you into the next.
Pursue multiple romances, and old grudges, jealousies, and favorites may end up sharing a table. You have seventy-two transformations. Each woman has a mind of her own.
Winning a fight is easy, Great Sage.
Remembering what you promisedāand to whomāmay take some effort.
They can inherit your powers. Unfortunately, they can also inherit your attitude.
Relationships can grow into family, bloodlines, and new possibilities for combat.
Your descendants inherit different talents and techniques from their parents. Your guidance then helps shape their fighting styles. Even children of the same parents can develop different approaches, opening fresh deckbuilding possibilities for future expeditions.
The first time your child performs one of your signature tricks, you swell with pride.
Then they start talking back exactly like you.
Suddenly, taking after their mother sounds like a wonderful idea.
The Three Realms want you on the road. Someone wants to know when youāll be home.
Set out on an expedition, or spend your time exploring, negotiating, cultivating your powers, and visiting whoever you please. Leave unwanted business for another day.
Transformations and magical duplicates open new ways to explore. Relationships and secrets give you options beyond the end of your staff.
Thereās a bounty outside your cave, a rule for everything at the temple, and an entire Heaven full of gods with opinions about your future.
You could go and have a word with them.
You could also answer her letter first.
Your name belongs to legend. Surely a few days of your life can belong to you.