Onir Autobattler is a strategy indie autobattler game for PC in which players build armies and watch them fight in automated battles across a world that blends familiar and unfamiliar elements. The core loop involves recruiting units, arranging them for combat, and advancing through regions while managing resources and threats that scale with progress.
Gameplay
Players take on the role of an army leader tasked with exploring and conquering new lands. Recruitment draws from a personal faction, local mercenaries, and monsters native to each area. More than 200 units span over 50 types, supported by 14 factions that each feature their own specialized unit types. Three leaders are available per faction, each bringing distinct specialisations that modify unit performance and masteries that alter unit types directly.
Artefacts add another layer of depth. More than 40 unique artefacts can be crafted in near-infinite combinations, while randomly generated perks appear after each battle to further shape the army. Before a run begins, more than 200 Runes of Onir allow pre-game modifications to rules and starting conditions. Unit base stats and levels improve through the Threat mechanic, though this simultaneously strengthens opposing forces. The result is a roguelike structure where every session presents fresh combinations of units, items, and upgrades.
Game Modes
Progression centers on map exploration and a central boss encounter. One approach involves rushing the boss while it remains relatively weak. An alternative uses the Decadence mechanic to clear the entire map first, resulting in a significantly stronger boss at the end. Army composition choices further differentiate sessions. A balanced setup emphasizes a durable frontline paired with high-damage backline units. Full cavalry compositions focus on mobility and rapid strikes. Additional options include pushing units to extreme stat levels for overwhelming offense, timing executions before enemies act, or layering debuffs to control the flow of battle.
Units and Factions
Each of the 14 factions brings unique unit types that interact differently with leaders and artefacts. Specialisations from the chosen leader refine individual unit strengths, while masteries reshape entire categories of units. This system encourages experimentation across runs, as the same faction can support multiple distinct strategies depending on the leader and rune selections made beforehand.
Progression and Customization
Artefact crafting and perk selection create branching paths that reward adaptation. Runes of Onir provide upfront customization that influences the entire session, from unit availability to enemy behavior. The combination of these systems produces high replayability through varied army builds and risk-reward decisions around the Decadence and Threat mechanics.
Is It Worth Playing?
The game remains in development with a planned release in Q3 2026 and currently has no user reviews available. Its single-player focus suits players who enjoy strategic army building and automated combat without multiplayer elements. Those drawn to roguelike progression, faction variety, and mechanical depth in unit customization will find the described systems align with that preference. Availability on PC includes family sharing once released. The absence of confirmed updates or seasons at this stage means interest should center on the core loop of recruitment, artefact management, and map-clearing decisions rather than ongoing content drops.