Players battle in an arena with 12 shared lives, hurling boulders to smash foes and rack up points from kills. Characters clash in close-quarters fights, landing precise muscle-powered strikes amid procedural attack patterns and environmental interactions. Once lives run dry, the winner claims all points in the final showdown.
Duel mode pits you against random rivals for season points, while sparring lets you train with friends. This free-to-play indie action RPG draws in massively multiplayer sports fans who crave hand-to-hand combat and strategic boulder throws. Procedural arena setups keep every match fresh for competitive players.
With 12 lives for two, players must fight to gain points from each kill. The containers of life are boulders freely moved by characters in the arena and used for throwing. In hand-to-hand combat the characters interact using their muscles and initiate targeted hits. When all containers are exhausted the game enters the final stage, where the victorious player takes the points earned.
MECHANICS
- Procedural placement of arena
- Interaction with environments
- Procedural hand-to-hand attacks
COMBAT MODES
- DUEL - random opponent (season points)
- SPARRING - invite an opponent for training from your friends list