Simple to play. Brutal to survive.
Every run begins with a deck of danger. Flip cards to reveal monsters, weapons, and the rare chance to heal. Choose wisely. One wrong move ends your descent.
Scoundrel distills the tension of a dungeon crawl into a fast, endlessly replayable card game built entirely around risk and survival. No filler. No grinding. Just the deck, the room in front of you, and the decision you have to make right now.
The Descent
- Fast, brutal runs. A full game fits in a coffee break, but the good runs will keep you up.
- Randomized decks. Every descent deals a different problem.
- Real decisions, no filler. Fight it, drink it, or run and let it follow you down.
- Parchment and candlelight. A dungeon you can almost smell.
- Instant restarts. Die, swear, deal again.
Two Ways to Descend
Classic. One deck, one life, one score. The purest form of the game. Clear the dungeon or die trying.
Dungeon Run. Multi-floor progression that starts manageable and turns vicious. Carry weapons and healing between floors with the inventory system, and find out how deep you can actually get before the dungeon takes you.
No Nonsense
- No ads
- No microtransactions
- No energy timers
- No always-online requirement
Everything is unlocked from the moment you launch. Buy it once, own all of it.
Play It Your Way
Seeded runs let you replay the exact same dungeon, so you can compare your line against a friend's or take another crack at the run that broke you. Personal bests track your highest score and fastest clear. Prefer plain cards? Settings includes a "No AI art" option that hides the illustrations and shows only suit, rank, and frame.
No ads. Just cards and fate.