Solarise is a strategy, indie, and simulation game set on PC that places players in charge of building a solar panel business from the ground up in modern Europe. The experience begins in 2026 with limited capital and a modest workspace, focusing on energy production as a route to national self-sufficiency while competing against global players in the energy market.
Gameplay
Players start by repairing broken solar panels and gradually expand into full production. The core loop involves managing resources, factory operations, and external factors to reduce costs and gain market share. Vertical integration forms the backbone of progress, as capital investments allow movement backward through the supply chain to control more stages internally.
Factory customization adapts to shifting market demands and long-term goals. Contracts become available at different production points, providing income while players decide how far to extend their operations. Power management requires balancing grid connections against self-generated electricity, with weather introducing variability in output from repurposed panels. Political influence and marketing efforts open pathways for expansion through tariffs, tax adjustments, or campaigns that boost local interest in European-made products.
Game Modes
The game operates as a single-player simulation without separate named modes. Progression unfolds through a continuous campaign structure where players accept contracts, scale manufacturing, and make decisions across production, staffing, and external relations. The focus remains on steady advancement from basic assembly tasks toward full vertical control of the supply chain.
Production Chain
Six distinct stages define the manufacturing process. Assembly begins with completed panels made from cells and electronics. Earlier stages include turning silicon slices into cells, slicing blocks into wafers, forming crystals into ingots, purifying material to polysilicon, and finally mining and smelting quartz-rich rock for raw silicon. Investments allow players to bring these steps in-house over time rather than relying on external suppliers.
People and Operations
Staffing decisions affect daily output. Players recruit workers for specific stations and can add managers or HR support to improve hiring quality and overall productivity. Individual employees carry traits that influence performance, such as rapid skill acquisition or occasional unreliability that leads to minor losses. Cash flow pressures may require workforce reductions to maintain financial stability.
Is It Worth Playing?
Solarise suits players who enjoy detailed resource management and long-term planning in a realistic industrial setting. The emphasis on production stages, employee management, power logistics, and political maneuvering creates a focused simulation experience centered on building a competitive solar enterprise. Those drawn to indie strategy titles that prioritize supply chain depth and operational trade-offs will find the systems align closely with that preference. The game remains in development with its described mechanics forming the foundation of play.