STARFADE: Sortie is an action, indie, and simulation game for PC that places players in the cockpit of a small Lancer frigate amid massive fleet engagements. The experience centers on piloting a 40-metre craft with two wingmen under the direction of a squadron leader, while capital ships exchange fire at long range and enormous vessels emerge from rifts.
Gameplay
The core loop involves launching from a supercarrier's deck via a catapult system that propels the player down a long launch tube into active combat zones. Once airborne, the frigate maneuvers past and engages much larger vessels, targeting subsystems along their hulls rather than treating them as distant scenery. Radio communications deliver orders, banter, and narrative progression without interrupting flight controls, allowing the surrounding fleet to react dynamically to events.
Controls emphasize direct input with five primary functions: flight, speed adjustment, guns, missiles, and look direction. Level flight without roll maintains orientation, while gaze lock enables targeting by looking at an enemy, with the system automatically selecting appropriate ordnance for small craft or capital ships. Players can physically interact with cockpit elements or use standard thumbsticks, and comfort features include seated mode, vignette effects, optional auto-leveling, and the ability to skip the launch sequence.
Game Modes
The campaign consists of eight distinct missions, each governed by unique objectives and constraints. These range from escorting a convoy through a warp gate into an enemy blockade, to destroying hidden relays in an asteroid field that sustain enemy shields, intercepting charging lances before they fire, breaking spires to allow reinforcements through a closing gate, dueling an elite ace pilot and his wing, and defending an outpost through multiple waves while ultimately targeting a worldship's engines.
Additional replay comes from Sortie mode, an endless wave-based challenge that tracks scores on a local leaderboard. Asterian waves recreate campaign-style rulesets, while Veyl swarm enemies attach directly to the player's hull. Three difficulty settings adjust the challenge across both campaign and Sortie experiences. Loadouts expand through earned points spent on cannons, missiles, torpedoes, upgrades, and cosmetic paint options, with each mission offering grades from S to C plus hidden named targets for extra goals.
VR and Flat Screen Support
The game was developed primarily for PC VR headsets using SteamVR and OpenXR standards, delivering full cockpit immersion with hand-tracked stick and throttle interaction. On flat screens without a headset, the same missions and modes run with keyboard, mouse, or gamepad input, where mouse or right stick handles looking and locking while movement uses WASD or thumbsticks. This dual approach preserves the core systems across hardware setups.
Is It Worth Playing?
STARFADE: Sortie suits players seeking focused single-player space combat that emphasizes small-ship tactics within large-scale battles, radio-driven storytelling, and precise subsystem targeting. The eight-mission structure, combined with graded objectives, hidden targets, and the endless Sortie mode, provides structured progression alongside repeatable high-score challenges. Those who value direct control schemes, VR immersion options, and a setting where fleet actions unfold around the player without cutscene interruptions will find the mechanics align closely with that preference. The simulation elements in flight and targeting reward steady practice across the three difficulties, while the indie-scale presentation keeps attention on the cockpit and radio interactions rather than expansive open-world systems.