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About Stationbreak

Stationbreak - about the game
Overview

Stationbreak is a grounded sci-fi station-builder roguelite, driven by creeping dread.

You lead a small fleet on the run, dropping into hazardous star systems to assemble temporary space stations just long enough to harvest the energy you need to jump again.

Every system is a tradeoff. Staying longer lets you build bigger, stabilise logistics, and squeeze more efficiency from the station. The longer you remain, however, the more hostile things become.

A relentless, energy-hungry Swarm is in pursuit, pressing closer with escalating intensity. You can hold it back for a time, but you cannot win the fight. You must decide when to abandon your station and run.

Core Features
  • Station Building Under Pressure

  • Systems Management

  • Defensive Trade-offs

  • Roguelite Progression

Core Features Expanded
  • Station Building Under Pressure

    • Assemble temporary space stations from whatever resources a system can offer.

    • Station building is a spatial puzzle: starlight exposure, orbital paths, module adjacency, and spatial optimisation all drive the effective shape of a station.

    • You’re not building to last. Every station is a short-term solution, inevitably abandoned to the swarm.

  • Systems Management

    • Balance fragile interconnected systems under constant constraint.

    • Energy powers everything, heat and wear accumulate over time, and pushing too hard risks critical failures.

    • Manage limited resources and crew sanity carefully.

  • Defensive Trade-offs

    • Invest power into grounded sci-fi defences to buy time against the swarm. However, every watt spent holding off the tide is a watt not spent jumping away.

    • The Swarm arrives in escalating waves. You can survive it for a while, but you cannot win. Decide when to fortify and endure, and when to abandon the station and run, potentially leaving valuable resources or unfinished work behind.

  • Roguelite Progression

    • Each escape jump carries progress forward.

    • Develop and specialise your fleet between runs, unlocking new tools, capabilities, and strategic options.

    • Procedurally generated systems mean that every new system presents different constraints and challenges.

Goals

Each run has four simple objectives:

  • Produce and store enough energy for the next jump

  • Gather resources using your limited ships

  • Prepare defences for the arrival of the swarm

  • Survive until ready to jump

Long-term, your goal is to keep the fleet alive across multiple star systems and push deeper into unknown space.

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Game Mechanics

You build modular space stations, assign ships to tasks, and manage several interlocking systems; power, heat, materials, crew sanity, threats, and fleet degradation. Each star system creates new constraints, forcing you to adapt your strategy every run.

Station Building

Construct your station by adding new modules. Modules provide energy, heat control, storage, defence, crew comfort, and other utility. 

  • Modules cost Materials, and each star system has different resource availability.

  • Design is a tactical puzzle with trade-offs in cost, efficiency, heat, and madness.

  • Stations are temporary; once you jump, you abandon the station.

Fleet Management

Your ships remain with you throughout the game. They are essential to the operation of your station, and the station’s main purpose is to ensure the ships can keep going. 

Ships perform tasks like resource gathering, defending the station, and docking to provide operational support. 

Resource Management
  • Energy: The main objective resource. Your goal is to stockpile enough energy to jump to the next system.

    • All activities - ship travel, defence, heat management - require energy. 

  • Materials: Used for building modules and defences. 

    • Each star system has a procedurally defined distribution of materials, which means that you’ll have to work with what you’ve got.

  • Madness: the pressure on your crew. 

    • If the pressure gets too much, your crews panic and jump out - even if you’re not ready. 

The Swarm

The swarm is an ever present threat, following you across the stars. Each run involves progressively larger waves of swarm attempting to consume your ships and station. 

The swarm escalates in size and ferocity; the waves keep getting bigger. You will have to determine when it's time to jump; do you have enough energy, have you secured enough materials, have you built what you needed to build? If not, do you risk another wave? 

Progression

Between star systems, you must choose how to spend limited crew capacity: 

  • repairing damaged ship systems, 

  • researching new tech for your ships and stations, and 

  • resting your crew to reduce madness. 

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The Story & Aesthetics

Earth is dead. In an act of immense hubris humanity developed a nanotechnology to help harvest energy for the impending interstellar space age.

Unpredictably, the biomimetic nanotech broke free of its built in restrictions and rampaged across the solar system. All of humanity was consumed by this swarm, save for three ark ships which managed to jump away in time. 

These three ships are the last of humanity. Jumping from star system to star system, stopping only for enough time to refuel for the next jump. 

This is a cassette-futuristic world based on a combination of 1980s space command and mysterious powerful alien technology.

Interface:
GermanEnglishFrenchJapaneseKoreanSimplified Chinese
Audio:
English
Subtitles:
GermanEnglishFrenchJapaneseKoreanSimplified Chinese

Age rating

Unavailable

Minimum:

  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-6400 or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD R9 290 or equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space

Recommended:

  • Memory: 16 MB RAM

Minimum:

  • OS: SteamOS 3.0 / Ubuntu 20.04 (64-bit)
  • Processor: Intel Core i5-6400 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Vulkan-compatible GPU (e.g. AMD Radeon RX 570 or equivalent)
  • Storage: 4 GB available space

Recommended:

  • OS: SteamOS 3.0 / Ubuntu 20.04 (64-bit)
  • Processor: Intel Core i5-6400 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Vulkan-compatible GPU (e.g. AMD Radeon RX 570 or equivalent)
  • Storage: 4 GB available space
Historical low
Price history from official stores
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FAQ

8 questions

Before you start looking for a cheap Stationbreak key, check the essentials. Developed by Broken Spaceship. Published by Broken Spaceship. Genres: Strategy, Simulation. Categories: Family Sharing, Single-player.

Q

Where to buy a cheap Stationbreak Steam key?

Stationbreak is free to play! Download it on Steam and start playing instantly.

Stationbreak is completely free on Steam. No purchase needed - just download and play. If you are looking for premium DLC or in-game items, check the offers table above.

Our price tracker covers both official retailers and key marketplaces, so you can find Stationbreak on sale even outside seasonal promotions. We currently detect 0 active offers from official stores and keyshops. Check the table above, compare against the historical low, and set an alert so you never miss the next price drop.

Based on our data, Stationbreak is not currently available on GeForce NOW. You will need to run it locally on your PC. Browse games available on GeForce NOW.

Yes. Stationbreak has an official page on the Steam Store, but we currently don't track any third-party offers with Steam DRM. Check back later or set a price alert.

Not at this time. Valve marks Stationbreak as Unsupported on Steam Deck. Keep an eye on XD.deals - we track Proton updates and community fixes. Browse games that are Steam Deck Verified or Steam Deck Playable.

Stationbreak does not appear to be available on PC Game Pass, EA Play, Ubisoft+ or any other PC subscription service at this time. Your only option is purchasing the game - use XD.deals to find the best price.

No - XD.deals is not a store. We are a price-comparison service that tracks the best Stationbreak deals across official stores and verified keyshops. Click "Go to Store" next to any offer and you will be redirected to the retailer's website to complete your purchase.

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