The Book of Unwritten Tales 2 is a point-and-click adventure game set in the fantasy world of Aventásia. Players follow four returning characters as they navigate political intrigue, magical threats, and personal challenges in a story that continues directly from the events of the first game. The title emphasizes humor that parodies popular fantasy franchises while delivering a self-contained narrative focused on unlikely heroes.
Gameplay
Core gameplay revolves around classic point-and-click mechanics where players examine environments, collect items, and combine objects to solve puzzles. The game features four playable characters: the gnome wizard Wilbur Weathervane, the elf princess Ivo, the adventurer Nate, and his companion Critter. Switching between them allows access to different abilities and perspectives during sequences.
Puzzles range from logical object combinations to character-specific interactions that advance the plot. The story spans more than twenty hours and incorporates optional side quests that extend playtime through additional puzzle chains. These side activities reward unique outfits for the characters without being required for completion.
Visual presentation blends 2D and 3D elements through projection mapping techniques, creating detailed scenes that support the comedic tone. An original soundtrack, including live orchestra recordings for many tracks, accompanies exploration and key moments.
Game Modes
The game operates entirely in single-player mode with no multiplayer components. Progression follows a linear main story divided into chapters, supported by the multi-character system that encourages replay of sections with different protagonists. Optional side quests function as modular extensions rather than separate modes, allowing players to pursue extra content at their own pace.
Character switching serves as the primary structural mechanic, enabling solutions that depend on individual skills or locations. No competitive or cooperative elements exist beyond the single narrative campaign.
Story and Setting
Years after defeating the arch-witch Mortroga, Aventásia faces new threats including a spreading magical pinkness that transforms dangerous creatures and structures into harmless, toy-like versions. Wilbur deals with teaching duties and an assassination plot during elections, while Ivo returns to her restrictive royal life and Nate faces captivity on a flying island.
The narrative weaves these threads together through political schemes and the central magical crisis. Humor arises from direct references to fantasy tropes drawn from sources like Lord of the Rings, Harry Potter, and Game of Thrones, delivered through dialogue and situations rather than overt exposition.
Is It Worth Playing?
Player reception on Steam stands at Very Positive based on hundreds of reviews, with critics assigning an average score of 80 on Metacritic. The game suits fans of traditional adventure titles who enjoy puzzle-solving, character-driven stories, and light parody.
Its strengths lie in consistent humor, logical yet inventive puzzles, and the ability to switch protagonists for varied approaches. Those seeking fast-paced action or ongoing content updates will find less appeal, as the title remains a complete, self-contained experience from its 2015 release with no active seasons or expansions.
Availability on PC makes it accessible for players interested in point-and-click adventures that prioritize narrative and wit over combat or exploration systems found in other genres.