The Hand of Merlin is a turn-based rogue-lite RPG that blends Arthurian legend with cosmic horror elements. Players guide a spirit-bound Merlin across parallel medieval worlds, recruiting and directing small teams of mortal heroes on perilous journeys through lands threatened by otherworldly forces.
Gameplay
Core play revolves around managing a party of up to three heroes drawn from different classes. Combat unfolds in a grid-based, turn-based system where positioning, cover, and coordinated abilities determine outcomes against human opponents and demonic threats. Heroes gain renown through successful actions, which players spend to unlock randomized skill options or attribute boosts that emphasize party synergies.
Exploration occurs on an overland map spanning regions such as Albion, Marca Hispanica, and Al-Andalus. Players select routes that trade safety for potential rewards like rare relics, while handling resource needs for gold, supplies, and equipment upgrades purchased from merchants or earned through encounters. Interactive narrative events present branching choices that shift with each playthrough due to the multiverse structure.
Progression carries forward across failed runs through collected soulstones. These restore Merlin's spellcasting power and unlock new arcane abilities that persist even when heroes perish. Items range from common charms to legendary artifacts, some requiring clever negotiation or heroic deeds to obtain. Time pressure builds as each world darkens progressively, forcing decisions on when to push forward or prepare.
Game Modes
The game operates as a single-player experience centered on repeated runs through procedurally varied dimensions. Each attempt reshapes historical details such as ruling kings and available encounters, ensuring no two journeys repeat exactly. Defeat resets the current party but preserves accumulated knowledge and spells for the next dimension.
Within each run, players navigate a campaign-style path from starting lands toward distant goals like Jerusalem. Side activities include town visits for gear improvements, wild hermit interactions, and relic hunts that influence long-term success across multiple worlds. Permanent choices in hero recruitment and skill selection shape the party's viability for subsequent attempts.
Story and Setting
Written by Jonas Kyratzes and Verena Kyratzes, the narrative draws from Arthurian tales, the Matter of France, and Al-Andalus history while incorporating a cosmic twist. Merlin's fragmented soul drives the central quest, with saved worlds remaining permanently protected against the encroaching horror. Encounters feature unique characters and events that adapt based on dimensional shifts.
Atmosphere builds through medieval settings on the edge of apocalypse, supported by an original soundtrack that transitions from traditional fantasy tones to darker themes as threats intensify.
Is It Worth Playing?
The Hand of Merlin suits players who enjoy tactical squad combat combined with rogue-lite risk and replayability. Its permanent consequences and cross-run progression reward careful planning and experimentation with hero builds. Steam user reviews stand at mixed overall, with praise for combat depth and narrative flavor offset by occasional notes on interface and loading aspects. The title released fully in 2022 after early access and remains available as a complete single-player package without ongoing seasonal content. Those drawn to strategy RPGs with strong thematic integration and procedural variety will find the most value here.