The Proxy is a single-player RPG simulation set in the fictional nation of Leviah. Players step into the role of the new president following the death of the previous leader, tasked with keeping the country operational through a series of critical decisions. The experience centers on narrative-driven choices that blend political management with personal stakes, where every document and signature carries consequences for the nation and its people.
Gameplay
Core play revolves around reviewing and signing official papers that shape Leviah's direction. These documents range from routine administrative matters to high-stakes policies, each one presenting trade-offs that affect different groups within the country. Players receive insider information ahead of public knowledge, allowing them to act on market opportunities that others cannot yet access. This creates a loop of information management, where timing and selective disclosure become key tools for maintaining stability or advancing personal objectives.
Balancing competing demands forms another central element. Family members, citizens, and future generations all place expectations on the leader, yet resources and influence remain limited. Decisions often force prioritization, with outcomes that ripple across economic, social, and political fronts. A looming crisis adds pressure, narrowing options and raising the stakes for how each choice will define the player's legacy.
Game Modes
The game operates entirely in a single-player format focused on narrative progression and decision-making. There are no separate competitive or cooperative modes, as the structure emphasizes personal accountability within the presidential role. Progression unfolds through successive documents and events, with player choices determining the path forward rather than any branching multiplayer systems or seasonal content.
Setting and Narrative
Leviah serves as the backdrop, a nation facing internal and external pressures that test the new president's resolve. The story highlights the isolation of leadership, where information flows to the desk first and every action carries hidden costs. Themes of power, accountability, and inevitable loss run through the experience, reinforced by the need to navigate crises that affect both immediate stakeholders and longer-term outcomes.
Is It Worth Playing?
The Proxy targets players interested in political simulations and narrative RPGs that emphasize tough choices over action or combat. Its single-player structure and focus on document management and insider decisions suit those who enjoy weighing consequences in a contained leadership scenario. With a planned release in Q4 2026 and no reviews available yet, the game remains an upcoming title whose appeal will depend on how well the described systems deliver on the promise of meaningful trade-offs and lasting impact. Those drawn to simulation experiences centered on governance and personal ethics may find it aligns with their preferences once it launches.