There Is Eternal War is a real-time strategy game set in a dark sci-fi fantasy universe where conflict spans millennia across the galaxy. Players command large armies of units on expansive maps as one of four distinct factions, focusing on resource control, terrain advantages, and large-scale battles that emphasize scale without performance issues on PC.
Gameplay
The core loop centers on building and commanding thousands of units in real time while managing territory through specialized hubs. These hubs generate resources and expand influence, with limited building slots around each one that gradually form simulated cities as the match progresses. Terrain plays a direct role in outcomes, as elevated hills improve vision and attack range, forests provide defensive bonuses, and infantry can garrison buildings or ruins for protection or dig trenches for stronger defensive positions.
Base construction avoids traditional centralized models in favor of distributed hubs that players place across the map to claim ground. Each faction brings its own visual style and tactical approach, encouraging different strategies from massed infantry pushes to magical alterations of units or heavy armored advances supported by artillery and toxic effects. The engine supports massive unit counts while maintaining smooth performance during extended engagements.
Game Modes
Online PvP matches allow direct competition against other players, while PvE options provide cooperative or solo scenarios against AI opponents. The grand campaign operates on a strategic map where players maneuver divisions, select key battles to fight personally, and delegate remaining engagements to subordinate commanders. Two dedicated story campaigns follow specific faction narratives, one involving a dystopian human regime and the other centered on an ancient elven force.
Additional tools include a map editor for creating custom battlefields and a campaign editor for designing extended scenarios. These features support both quick skirmishes and longer structured play sessions tailored to individual preferences.
Factions and Mechanics
Four factions offer varied playstyles. The United Revolutionary Republican Systems fields overwhelming numbers of infantry backed by heavy tanks and artillery, relying on conventional firepower and troop loyalty rather than supernatural elements. The Starlit Stewards employ dark magic to transform captives into combat beasts, emphasizing twisted biological units and elven aesthetics.
The Stoneborne Strongholds deploy toxic gases, soul-fire weapons, and massive landships after breaking free from prior enslavement. The Grim Sovereign raises skeletal hordes through ancient priests while deploying stone statues and hovering altars that project plasma attacks. Each faction's unique units and abilities shape distinct approaches to map control and engagements.
Is It Worth Playing?
The game remains in development with a planned release in early 2027, so no player reviews or post-launch updates are available yet. Its combination of large-scale RTS combat, territory-focused base building, meaningful terrain interaction, and both single-player campaigns and multiplayer options targets fans of strategy titles who enjoy commanding expansive forces and experimenting with asymmetric faction designs. Those interested in custom content creation will find value in the included editors, while the grand campaign structure adds layers of strategic decision-making beyond individual battles. Prospective players should monitor further announcements for confirmed features and system performance details closer to launch.