Yesterday is a single-player graphic adventure game developed by Pendulo Studios. Released in 2012 for PC, the title places players in a dark mystery set in New York City where homeless individuals vanish and later turn up dead. A distinctive Y-shaped scar marks the hands of unrelated people, drawing together a wealthy heir named Henry White, his associate Cooper, and the amnesiac figure John Yesterday. The narrative unfolds through investigation and interaction as players uncover connections and secrets tied to the central character.
Gameplay
Yesterday uses a classic point-and-click system. Players move a cursor across detailed scenes to examine objects, speak with characters, and collect items that solve environmental puzzles. The interface supports direct interaction with backgrounds and inventory management to combine or use objects in logical ways. Story progression depends on completing these tasks while following dialogue trees that reveal information about the disappearances and the scar phenomenon. The game features hand-drawn art with a somber color palette and animated sequences that advance key moments. Exploration covers urban locations in New York and extends to other international sites as the plot develops. Choices made during conversations and puzzle solutions influence later events and lead to one of four distinct endings.
Game Modes
The game offers only a single-player campaign with no separate multiplayer or competitive options. The core experience remains linear in structure yet branches at specific decision points. Players advance through chapters by gathering clues and resolving puzzles without time limits or alternative difficulty settings. The four endings provide replay incentive for those who want to explore different narrative outcomes based on prior choices. No additional modes such as free play, challenge scenarios, or cooperative elements exist.
Story and Characters
The plot centers on John Yesterday, whose erased memory becomes central to the investigation. Henry White and Cooper serve as entry points into the mystery, crossing paths with shady figures whose motives remain unclear. Environments reflect a somber tone through detailed cityscapes and interiors that support the unfolding events. Dialogue and item-based revelations gradually expose the larger secret behind the scars and disappearances. The narrative avoids filler by tying every interaction to the central question of Yesterday's identity and past actions.
Is It Worth Playing?
Yesterday delivers a focused point-and-click adventure suited to players who enjoy story-driven mysteries and inventory puzzles. Steam user reviews rate the title Very Positive, with 83 percent approval from over 800 submissions. The game runs on modern PCs without issue and maintains its original length of several hours for a complete playthrough. Those seeking multiple endings can return for additional sessions to experience the branches. Fans of Pendulo Studios' earlier work or similar adventure titles from the early 2010s will find consistent mechanics and a self-contained tale. The absence of ongoing updates or expansions means the experience stands exactly as released, appealing primarily to those who value narrative closure over live-service elements. If puzzle-solving and atmospheric storytelling align with personal preferences, the game remains a worthwhile single-player option on PC.