Farewell is a simulation game set in a persistent online town where players dig for ore, transport goods, trade with residents and other travellers, and gradually expand into their own cities. The experience blends resource management, light multiplayer interactions, and optional AI-driven conversations with townsfolk through the free Resident Chat feature.
Gameplay
Players begin in a shared town environment with streets, a market, a gear shop, and mining areas. The core loop involves locating ore deposits, using drills and trucks to extract and haul material, then selling it for currency that funds better equipment and storage. Money also supports building projects once a player claims land beyond the main town. Residents have daily routines, homes, and jobs, and they respond to player actions over time. Other players appear as named travellers in the streets, allowing direct trades, shared digging sessions, or visits to private cities. Building mode lets players place structures using gathered materials, with cranes and tractors assisting large projects. A sandstorm mechanic sends residents underground for shelter, while new goods like water, rations, and building materials expand trading options through caravans and depots.
Resident Chat integrates directly into these systems. Approaching a resident and selecting the custom dialogue option opens a short conversation window. The local language model generates replies based on the resident's background, recent activities, and prior notes stored in the player's save file. Conversations remain in character, avoid real-world topics or profanity, and can slightly shift how a resident views the player. After a few exchanges the resident returns to work. The feature runs entirely on the user's hardware with no data sent externally, and it can be toggled off at any time to restore standard dialogue options.
Game Modes
The primary experience centers on the shared town and its surrounding mining and trading areas. Players progress through resource gathering, equipment upgrades, and personal city construction. City building includes claiming plots, laying roads, and inviting residents to visit in the evenings. Multiplayer elements allow co-operative digging at deposits, swapping crates between trucks, and exploring or assisting in other players' cities. Alliances between cities enable shared roads and mutual support. The system supports both solo play focused on personal progression and group activities such as joint mining runs or material exchanges. No separate competitive or story-driven modes exist; all activity occurs within the single persistent world.
Technical Requirements and Features
Resident Chat requires a dedicated graphics card with at least 8 GB of video memory and 16 GB of system RAM to run the small language model locally. When enabled, the feature downloads once and activates without a game restart. English and Simplified Chinese are supported. The base game remains fully playable without the chat system, falling back to preset dialogue options. Memory of conversations stays in the player's local save, which can sync via Steam Cloud if desired. The entire package occupies roughly 2.6 GB.
Is It Worth Playing?
Farewell suits players who enjoy relaxed simulation loops centered on mining, trading, and incremental city building in a shared online space. The optional Resident Chat adds a layer of personality to interactions with townsfolk without altering core progression or economy. Recent updates have introduced city alliances, co-operative digging tools, and expanded building options, keeping the world active. Hardware demands for the AI feature limit accessibility for some systems, but the base experience runs independently. Those seeking a low-pressure multiplayer simulation with optional local AI dialogue will find the current state functional and focused on steady personal and communal growth.