HUMANKIND is a turn-based strategy game on PC where players guide a civilization through six historical eras by selecting distinct cultures that shape development and bonuses. The Cultures of Oceania Pack expands this system with six new cultures drawn from Pacific and Australian histories, along with associated wonders, independent peoples, narrative events, and original music tracks.
Gameplay
Core mechanics revolve around territory expansion, resource management, and fame accumulation across eras. Each era requires choosing a new culture that replaces previous bonuses while adding fresh abilities tied to specific affinities such as Aesthete, Expansionist, Builder, Militarist, Agrarian, or Scientist. The new cultures integrate into this loop by emphasizing navigation, monumental construction, clan-based warfare, agricultural stewardship, and technological independence in oceanic contexts.
Players encounter new narrative events that branch based on choices involving these cultures, altering diplomatic relations or territorial outcomes. Six wonders provide unique map features that reward settlement or yield bonuses when controlled. Seven independent peoples appear as neutral entities that can be influenced or integrated through gameplay decisions. Themed music composed for the pack underscores exploration and settlement phases on island and coastal maps.
Game Modes
The experience centers on single-player campaigns that progress through eras on procedurally generated or preset maps. Map types include archipelago layouts that highlight naval movement and island colonization, allowing the Expansionist Polynesian culture and similar additions to influence route planning and settlement priorities. Narrative events trigger at key points to introduce story elements without altering the fundamental turn structure.
Victory paths remain tied to fame scores earned through cultural achievements, territorial control, and wonder construction. The pack content appears across standard map sizes and difficulty settings, supporting varied playthroughs focused on different era transitions.
New Cultures and Wonders
Six cultures slot into existing eras with defined affinities. Pama-Nyungan in Era 1 offers Aesthete benefits centered on artistic and social practices. Polynesians in Era 2 bring Expansionist tools for long-distance navigation. Rapa Nui in Era 3 emphasize Builder capabilities through monumental statues and structures. Māori in Era 4 deliver Militarist strengths via clan organization and conflict resolution. Hawaiians in Era 5 focus on Agrarian management of land and sea resources. New Zealanders in Era 6 provide Scientist advancements toward energy independence.
Wonders consist of Uluru, Aitutaki Lagoon, Bungle Bungle Range, Whakaari Volcano, The Royal Palace of Papeʻete, and Mauna Kea Observatory. These sites grant specific yields or strategic advantages when discovered and developed on appropriate terrain.
Is It Worth Playing?
The base game holds mixed overall reception on major platforms, with recent player feedback trending more positive. The Cultures of Oceania Pack itself receives positive reviews from a smaller sample, with users noting reasonable value for the added content and soundtrack quality. Some reports mention persistent bugs that affect stability across versions.
This pack suits players who enjoy detailed culture progression and thematic map exploration in strategy titles. It adds targeted depth for oceanic and Pacific-focused campaigns without changing core systems. Those seeking fresh era options and event variety will find the additions integrate directly into existing play sessions.