Northgard - Dodsvagr, Clan of the Rat is a strategy and simulation game for PC that adds the Clan of the Rat to the established Northgard experience. Players lead a group of outcast villagers under the leadership of the shaman Eir, focusing on survival through relentless work, injury management, and shamanic abilities rather than traditional comfort or expansion.
Gameplay
The core loop centers on resource gathering, building placement, and combat while handling a unique population system. Villagers arrive in greater numbers but wounded, and these injured units do not factor into happiness calculations. Without access to houses, the clan relies on non-mystic buildings for housing, with excess population stacking in a reserve once the limit is reached. This setup encourages dense building placement and careful population tracking.
Shamans trained at the Shaman Camp serve as versatile units that fight in battles and heal multiple allies afterward, even beyond territory borders. Corpses from kills or deaths are cremated at the camp to generate lore and speed up new villager arrivals. Overwork replaces standard celebration mechanics by boosting all production at the cost of worker health, creating a constant trade-off between output and sustainability. Eir provides leadership bonuses, including reduced food consumption for healed units at certain fame thresholds and the ability to summon Garm's Incarnation.
Additional mechanics include enrollment discounts for training wounded units into military roles and pain suppressant effects that increase movement and attack speed for the injured. Blood Ties allows Eir to sacrifice health for zone-wide healing over several seconds. The clan can also benefit from neutral faction interactions through invasion bonuses that yield tradable resources and extra housing capacity.
Game Modes
Northgard supports multiple play styles through its victory conditions and match formats. Players pursue domination by eliminating rivals, lore victories by accumulating knowledge, trade wins via economic dominance, or knowledge achievements through research and relic construction. The Clan of the Rat adapts well across these paths, with strong mid-to-late game military potential from upgraded shamans and the relic tied to Garm's Incarnation.
Matches occur in single-player scenarios against AI opponents or in multiplayer sessions with other players controlling different clans. Custom games allow adjustments to map size, starting conditions, and win conditions. The clan's mechanics reward adaptive strategies, such as early economic pressure through overwork followed by military conversion of wounded units.
Clan Specifics and Progression
Fame milestones unlock targeted upgrades. At 200 fame, healed units consume less food. At 500 fame, the population reserve expands and the purification pyre duration extends. Overcrowding permits multiple buildings of the same type in one zone, excluding defense towers. These systems integrate with broader progression involving exploration, neutral encounters, and relic activation.
The shaman camp replaces standard healer structures and supports cremation for ongoing benefits. Units gain resilience through shaman training, allowing survival of severe injuries that would sideline other clans. This creates opportunities for aggressive playstyles that convert losses into advantages via faster villager recruitment and lore gains.
Is It Worth Playing?
Player feedback describes the clan as versatile, with a give-and-take cycle of overworking and healing that suits those who enjoy risk management in strategy games. Reviews highlight its strength in adapting to different starts and scaling into military or economic victories. The DLC maintains active support within the Northgard ecosystem, with the clan integrated into ongoing updates and community discussions.
It appeals to fans of base-building simulations who prefer unconventional mechanics over standard housing and rest systems. Those comfortable with managing worker health and leveraging wounded units for military gains will find the experience rewarding. The mostly positive reception stems from the clan's flexibility across victory types and its distinct playstyle compared to other factions.